Health Bar

Submit and discuss your ideas for the MUD.
Marix
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Health Bar

Postby Marix » Fri Apr 20, 2007 11:58 pm

Could we have the health bar turn blue in the group list if a person is vitted? Just an idea that thought would be helpful.
Thilindel
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Postby Thilindel » Sat Apr 21, 2007 8:44 am

*snap* I thought I saw 'Heath bar!' - cuz I'm hungry!!

Oh, and this idea is a cleric's wet dream!
Marix
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Postby Marix » Sat Apr 21, 2007 6:00 pm

thanks, thought it would be helpful. Hopefully they can implement it.
Birile
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Postby Birile » Sat Apr 21, 2007 6:05 pm

Not a bad idea, actually...
daggaz
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Postby daggaz » Fri Aug 17, 2007 5:32 pm

what if they are vitted and down to 5 hps? (never played a cleric admitedly..)
amolol
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Postby amolol » Fri Aug 17, 2007 9:40 pm

so you color the max hp's green vitted max hp blue and let the true hp follow the same colors that they already do.
i dont know what your problem is, but i bet its hard to pronounce

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Ambar
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Postby Ambar » Sat Aug 18, 2007 11:04 am

red for globe, yellow for scales? purple displace? grey stone? what color is haste, blur, elemental ward? armor? reduce? enlarge?

keeping track of ONE spell should be easy :)

just the opinion of a casual enchanter :)
"When a child is born, so is a grandmother."

-Italian Proverb
Tasan
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Postby Tasan » Sat Aug 18, 2007 7:41 pm

Until they code something:

Code: Select all

#TRIGGER {*%s(%d)/(%d)%shit%s-%s(%w)} {#GAG;#CLR Health;#VAR hit %1;#VAR maxhit %2;#Var Name %3;#IF (%db( @{@Char}, MHP) = "") {#ADDKey @Char MHP @maxhit} {};#IF (%db( @{@Char}, MHP) <maxhit>= 95) {#SU {@hit/@maxhit hit, @Name === @hitdif MaxHpSeen: @Vithps};#COL bold,green};#IF (@hitper < 95) {#SU {@hit/@maxhit hit, @Name === @hitdif MaxHpSeen: @Vithps};#COL brown};#IF (@hitper < 90) {#SU {@hit/@maxhit hit, @Name === @hitdif MaxHpSeen: @Vithps};#COL yellow};#IF (@hitper < 76) {#SU {@hit/@maxhit hit, @Name === @hitdif MaxHpSeen: @Vithps};#COL bold,magenta};#IF (@hitper < 50) {#SU {@hit/@maxhit hit, @Name === @hitdif MaxHpSeen: @Vithps};#COL magenta};#IF (@hitper < 25) {#SU {@hit/@maxhit hit, @Name === @hitdif MaxHpSeen: @Vithps};#COL bold,red};#IF (@hitper <= 0) {#SU {@hit/@maxhit hit, @Name === @hitdif  -= MORTED =-  MaxHpSeen: @Vithps};#COL blink,bold,red};#CAP Health}
Danahg tells you 'yeah, luckily i kept most of it in my mouth and nasal membranes, ugh'

Dlur group-says 'I have a dead horse that I'm dragging down the shaft with my 4 corpses. Anyone want to help me beat it?'

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Birile
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Postby Birile » Tue Aug 21, 2007 5:41 pm

Tasan wrote:Until they code something:


Since when are you an optimist?? :shock:
Tasan
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Postby Tasan » Thu Aug 23, 2007 11:32 pm

Until Menzo came in it was "coming soon" for nearly 10 odd years(and since it isn't even the same menzo, we could say we are still waiting)...

I don't see it as being shaded by optomism or pessimism.
Danahg tells you 'yeah, luckily i kept most of it in my mouth and nasal membranes, ugh'



Dlur group-says 'I have a dead horse that I'm dragging down the shaft with my 4 corpses. Anyone want to help me beat it?'



Calladuran: There are other games to play if you want to play with yourself.
moritheil
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Postby moritheil » Fri Aug 24, 2007 4:15 pm

Tasan wrote:I don't see it as being shaded by optomism or pessimism.


Just cynicism. Ah, that's the Tasan we know! :D
Yotus group-says 'special quest if you type hi dragon'
Shevarash OOC: 'I feature only the finest mammary glands.'
Silena group-says 'he was so fat and juicy..couldnt resist'
Thilindel
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Postby Thilindel » Fri Aug 24, 2007 8:32 pm

...and hate!
Marix
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Postby Marix » Thu Feb 21, 2008 3:26 am

Ambar wrote:red for globe, yellow for scales? purple displace? grey stone? what color is haste, blur, elemental ward? armor? reduce? enlarge?

keeping track of ONE spell should be easy :)

just the opinion of a casual enchanter :)


The big difference being that you can't actually glance at a person to tell if they are vitted like you can those spells. Not to mention people have different eq for different situations so the hit points fluctuate often.
Ambar
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Postby Ambar » Thu Feb 21, 2008 4:47 am

C 'ress' old thread .. wow
"When a child is born, so is a grandmother."



-Italian Proverb
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Postby Dalar » Thu Feb 21, 2008 5:07 am

A longer duration on vit would be nice.
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Thilindel
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Postby Thilindel » Thu Feb 21, 2008 9:35 pm

I'd like to see it too. Haste is much better since they doubled the time. Some utility spells confuse me as for why they're timed as they are. Displace is damned powerful. Lasts forever. Vit is xtra hps, but not even one giant's hit in damage sometimes. Not complaining, but not understanding.

There are some ultra lazy illusionists in zones sometimes. When a cleric or chanter's lazy, the group knows, and dies, right away. Ah well..

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