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 Post subject: Toril 2.0 Update: Polymorph
PostPosted: Fri Jul 25, 2008 10:09 pm 
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FORGER CODER

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Polymorph

The polymorphing code is now finished. Polymorphing is the ability to turn a character into a different race and inherit all of the abilities of that race. All natural attacks and armor are carried over, as well as all physical ability scores. Mental stats, such as Int/Wis/Cha, are retained from the character's original race. The new race code makes this very easy, and doesn't require the old method of switching a player into an NPC.

While a relatively minor part of 2.0, Polymorphing is essential for druids as their inherent ability "Wildshape" is the ability to polymorph into an animal form. It's also used in some fun spells, such as:

Code:
Spider Curse
---------------------
Transmutation

Level          :  Spider 6
Components     :  Somatic Verbal
Radius         :  None
Target         :  Character in world
Duration       :  Variable
Saving Throw   :  Will half

This spell magically forces the target into the form of a drider who then
must follow the will of the caster.


Feel free to leave comments or ask questions in this thread.

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 Post subject: Re: Toril 2.0 Update: Polymorph
PostPosted: Fri Jul 25, 2008 11:22 pm 
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Joined: Sun Aug 31, 2003 9:09 pm
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Location: Indianapolis
is there any kind of constitution save to utilize it if you have crappy con?

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 Post subject: Re: Toril 2.0 Update: Polymorph
PostPosted: Sat Jul 26, 2008 12:23 am 
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Joined: Fri Apr 04, 2008 2:14 pm
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Location: grande prairie alberta canada
You know what i hate is when u tease me with little things like this 'spider curse'. I WANT MORE DAMN IT :) seriously sounds like a kewl thing... Just so i know what class would that little spell be? might need to roll another drow :)

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 Post subject: Re: Toril 2.0 Update: Polymorph
PostPosted: Sat Jul 26, 2008 3:26 am 
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Thilindel wrote:
is there any kind of constitution save to utilize it if you have crappy con?


I'm not sure what you mean...this particular spell gives the victim a Willpower save to avoid it.

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 Post subject: Re: Toril 2.0 Update: Polymorph
PostPosted: Sat Jul 26, 2008 3:27 am 
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amena wolfsnarl wrote:
You know what i hate is when u tease me with little things like this 'spider curse'. I WANT MORE DAMN IT :) seriously sounds like a kewl thing... Just so i know what class would that little spell be? might need to roll another drow :)


It's a Spider domain spell (the ansi didn't copy correctly, I fixed it above.)

This means it would be open to Drow clerics who worship Lloth and take the Spider domain.

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 Post subject: Re: Toril 2.0 Update: Polymorph
PostPosted: Sat Jul 26, 2008 3:24 pm 
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Joined: Sat Jan 19, 2008 11:17 pm
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Wow this is awesome! Polymorph is one of the coolest things from DnD that Ive always wished was implemented here :) This is in my Top 3 wishlist!

Course as a Druid, having shapechange fixed is a HUGE thing that the current code has neglected. Animal forms that are balanced? omg omg omg!

And using polymorph as an attack spells to turn a mob into a drider pet is a GREAT idea. This is the kind of thing that will make me actually roll a cleric (or 5) despite the fact that ppl might make me zone as cleric :X

Thanks for the update Shev! =)


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 Post subject: Re: Toril 2.0 Update: Polymorph
PostPosted: Sun Jul 27, 2008 5:32 pm 
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Joined: Thu Feb 21, 2002 6:01 am
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Location: Copenhagen
Any chance there will be a furniture race in 2.0?

I find it so wierd that you don't really see the transformation when the illu cast massmorph.


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 Post subject: Re: Toril 2.0 Update: Polymorph
PostPosted: Mon Jul 28, 2008 5:06 pm 
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Joined: Sun Feb 18, 2001 6:01 am
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Location: Green Bay, WI
The Ottoman would be the most powerful of the furniturites.


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 Post subject: Re: Toril 2.0 Update: Polymorph
PostPosted: Mon Jul 28, 2008 11:40 pm 
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hmm.. that makes me think of an old mud i used to play that had Furniture object types.

It was mainly used with thrones that were fast healing for whoever sat in them, but there were a few generic chairs or whatever that were fun to restring.


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 Post subject: Re: Toril 2.0 Update: Polymorph
PostPosted: Sun Aug 03, 2008 8:14 pm 
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Joined: Wed Jan 23, 2002 6:01 am
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Glad to hear there is now decent code to handle these...

Is "natural attacks and armor" refering to naked hit/dam/ac?
Will spells (armor/vit/stone/di/...) be carried over as well?
Will it be possible to pick up stuff and interect with inventory?

Does this mean that the main use of Shapeshift today will be lost?

Could you comment on some of the scenarios you expect people to prefer druid shape vs animal shapes?
(Other than the obvious: I died, i need to cross a river/mountain to CR).


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 Post subject: Re: Toril 2.0 Update: Polymorph
PostPosted: Thu Aug 28, 2008 4:14 pm 
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Joined: Mon Nov 01, 2004 4:17 pm
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Location: Copenhagen, Denmark
Disoputlip wrote:
Any chance there will be a furniture race in 2.0?

I find it so wierd that you don't really see the transformation when the illu cast massmorph.



"I think I'm a Sofa, Arthur..."

"I know how you feel..."


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 Post subject: Re: Toril 2.0 Update: Polymorph
PostPosted: Tue Sep 09, 2008 3:54 pm 
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Joined: Thu Feb 01, 2001 6:01 am
Posts: 191
Hey can we make it so i can like wield Corth or a Dornax with this code?


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 Post subject: Re: Toril 2.0 Update: Polymorph
PostPosted: Tue Sep 23, 2008 8:45 pm 
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Joined: Sat Sep 20, 2008 7:30 pm
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Location: Vancouver, BC
would polymorph be able to be cast on the caster him or herself? As in using polymorph to sneak into a city?


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 Post subject: Re: Toril 2.0 Update: Polymorph
PostPosted: Thu Sep 25, 2008 4:38 am 
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Verarb wrote:
Hey can we make it so i can like wield Corth or a Dornax with this code?


Man, only a great warrior like Kurz could dual wield Corth & Dornax!

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 Post subject: Re: Toril 2.0 Update: Polymorph
PostPosted: Tue Sep 30, 2008 1:58 am 
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Location: Indianapolis
Dornax would be slashing, and Corth would be -quite- blunt

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 Post subject: Re: Toril 2.0 Update: Polymorph
PostPosted: Mon Nov 10, 2008 5:17 pm 
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And Nokie would come out of retirement to rule the Ottoman Empire as The Footstool King? It's a short and glorious road from toadstool to footstool.

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 Post subject: Re: Toril 2.0 Update: Polymorph
PostPosted: Mon Jul 19, 2010 6:37 pm 
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Joined: Sun Feb 25, 2001 6:01 am
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When will this be implemented?


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