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Posted: Sat Jun 30, 2007 7:59 pm
by moritheil
Waiting on a response to Birile's last post before I do anything.

Posted: Sun Jul 01, 2007 3:28 am
by Arilin Nydelahar
Ah. Was waiting on you to move us along before responding :P

Posted: Fri Jul 06, 2007 5:41 pm
by moritheil
I posted to move things along; the general feeling seems to be that there has been enough RP in Minthka and it's time for a scene change.

Posted: Sun Jul 08, 2007 12:45 am
by Yasden
But I wanted to RP in Minthka....*whine*.

Joking!

Anyone heard from Gormal lately?

Posted: Wed Jul 11, 2007 3:10 pm
by Birile
Yasden wrote:Anyone heard from Gormal lately?


Who?

Posted: Wed Jul 11, 2007 5:45 pm
by Yasden
My point exactly.

Posted: Thu Jul 12, 2007 4:11 pm
by moritheil
Okay, so the current party is Birile, Khaiden, Tasan, and Thalidyrr? I guess Koray can feel compelled to go with Dwylt to help some dwarves out. I know the player is busy with a new job.

Birile, Khaiden, Tasan, and Thalidyrr gain 250 xp for RP.


PS - I'm in ur base, I'm stattin ur Esroh!

Posted: Tue Jul 24, 2007 5:05 pm
by moritheil
Esroh is statted, along with a whole slew of possible villains.

Posted: Wed Aug 01, 2007 4:44 pm
by moritheil
Let me remind everyone that we welcome comments, questions, guest players, etc. but we'd prefer to have the discussion take place here, and the cameos feature as significant parts of a story.

Please contact me if you want a cameo so that you can be included in the planning. It is potentially confusing if OOC posts get mixed in with the IC thread because then it isn't clear what should be taken seriously and followed up on.

Thanks for your cooperation!

Posted: Mon Aug 06, 2007 1:49 pm
by Birile
Speak Language isn't one of the Knowledge (any) skills, IIRC. Bards get it as a class skill, but I didn't take any ranks in it 'cause I already knew Common, Halfling, Orc and Goblin--who knew I would need more?? Ah well. :)

On a side note, Birile is sneaky as hell, but he can't seem to notice sh*t for the life of him...

Posted: Tue Aug 07, 2007 2:58 am
by moritheil
Birile wrote:Speak Language isn't one of the Knowledge (any) skills, IIRC. Bards get it as a class skill, but I didn't take any ranks in it 'cause I already knew Common, Halfling, Orc and Goblin--who knew I would need more?? Ah well. :)

On a side note, Birile is sneaky as hell, but he can't seem to notice sh*t for the life of him...


Correct. Most bards don't take extra languages unless they're trying to qualify for World Speaker, actually. :P

Regarding the language used, I hadn't realized that nobody knew this language. Oh well.

Posted: Tue Aug 07, 2007 7:49 am
by Tasan
Not only am I clumsy, but slow as well! Awesome...

Posted: Tue Aug 07, 2007 2:35 pm
by Birile
...Something tells me we don't deserve this surprise round. :roll:

Posted: Wed Aug 08, 2007 5:43 pm
by Yasden
Blah. What crappy rolls.

Posted: Wed Aug 08, 2007 5:48 pm
by Birile
Birile wrote:...Something tells me we don't deserve this surprise round. :roll:


Just reiterating... :lol:

Posted: Wed Aug 08, 2007 7:59 pm
by moritheil
I was about to post this in the RP thread, but realized that it is entirely OOC content.

Because the surprise round occurs before the other party has had a chance to act, they are still behind the vegetation (in concealment) during the surprise round. You may use your standard actions to cast spells, move to better positions, fire into the vegetation if already holding a ranged weapon, take cover, etc.

The party knows that these are large creatures that speak a harsh, guttural language. They are approximately 120 feet away. The land slopes gently downward towards them.

SRD wrote:Concealment Miss Chance

Concealment gives the subject of a successful attack a 20% chance that the attacker missed because of the concealment. If the attacker hits, the defender must make a miss chance percentile roll to avoid being struck. Multiple concealment conditions do not stack.

Posted: Thu Aug 09, 2007 7:25 pm
by Arilin Nydelahar
So, with the surpise round, can I get two rounds of attacks in, or still only the one. (Sorry for the delay in movement. My MB is fried in my PC, so here when I can be.)

Posted: Fri Aug 10, 2007 1:55 pm
by Birile
You'll get one standard action, which is less than what we can do in a full round. The good thing is, the creatures don't get a chance to do anything in the surprise round, so it's almost like a freebie for us. The problem is, in general, all of our initiatives sucked, so it remains to be seen if the creatures have a chance to react prior to us getting another shot at doing anything.

If you plan on attacking and you already have your weapon ready (moot, since you're a Monk), you get one attack. Also, if I'm not mistaken, the creatures are flat-footed, which is advantageous to us if we plan on fighting them.

Posted: Fri Aug 10, 2007 5:56 pm
by moritheil
Arilin Nydelahar wrote:So, with the surpise round, can I get two rounds of attacks in, or still only the one. (Sorry for the delay in movement. My MB is fried in my PC, so here when I can be.)


Sorry to hear that.

If you start within range of the enemy, you can attack with your standard action in the surprise round, and then attack in the first regular round. So that's two rounds of attacks in two rounds. Is that what you're asking?

FWIW, charge is a full round action, but you can take a "partial charge" that only allows you to move 1 movement. This is an exception to the general rule that you can only charge as a full round action.

Note that for this particular encounter you guys only went as far as Birile previously got before a noise gave you away, and thus you start 120' away . . . which is well out of charge distance for all of you. Thus I would personally suggest hiding behind cover, firing ranged weapons, or casting buff/summon spells.

Posted: Fri Aug 10, 2007 10:18 pm
by Arilin Nydelahar
Only issue is, I have no ranged weap or skills. hand to hand baby. I spose I could charge full out.

Posted: Sat Aug 11, 2007 2:58 pm
by moritheil
You could. It would work out to one move in the surprise round (30') and a double move in the first normal round (60'.) There is a run option for unburdened characters (gives up your dex bonus to AC, moves 4x normal speed, or 120') but it can't be done with just a standard action and it can't be combined with an attack.

Posted: Sun Aug 19, 2007 4:12 pm
by moritheil
Sorry about the delay. This was a really busy week.

You guys can make knowledge (local) rolls vs. DC 10 to figure out what those hyena-headed humanoids are :P

Posted: Sun Aug 19, 2007 5:36 pm
by Yasden
So we can't just assume from experience that they're gnolls? :P

*duck*

Posted: Wed Aug 22, 2007 12:51 pm
by moritheil
Yasden wrote:So we can't just assume from experience that they're gnolls? :P

*duck*


Well, henceforth you certainly can :D

To expand on that point, generally Knowledge checks are required to know about races other than the most common races (assumed in most cases to be dwarves, elves, humans, halflings, goblins, kobolds, and orcs.) For gnolls, I set the number pretty low.

Of course, now that you've encountered this race you'll most definitely know enough about it to identify it, barring extenuating circumstances such as disguise.

Posted: Tue Sep 04, 2007 2:11 am
by Tasan
So, what's w/ the comment? Just because I didn't run full force to cause some violence means I wasn't involved? Personally I'm not all about the "kill-on-sight" mentality when we have a mission already at hand.

Posted: Tue Sep 04, 2007 1:10 pm
by moritheil
Tasan wrote:So, what's w/ the comment? Just because I didn't run full force to cause some violence means I wasn't involved? Personally I'm not all about the "kill-on-sight" mentality when we have a mission already at hand.


Relax. I'm joking about how people in the MUD complain when a warrior-type doesn't assist in combat. :D

Posted: Sat Sep 15, 2007 7:19 am
by moritheil
Quick note on masterwork weapons - they all cost over 300 gp, meaning that they can easily be sold for over 150 gp in most circumstances. As players you guys might not instinctively know that equals big money at your level, but your characters will, so I'm pointing this out.

I want to make sure you guys realize that you have some funds and can customize your eq choices. I don't want to push for anything, but potions or a wand of curative magic would not be a bad idea (bards can use such wands without requiring Use Magic Device checks, since cure light wounds, etc. are naturally on their spell lists.)

Posted: Sat Sep 15, 2007 1:37 pm
by Arilin Nydelahar
Money yo. Monk going to be wearing pimp threads.

Posted: Wed Oct 10, 2007 12:38 am
by Arilin Nydelahar
Hey Mori,

I think we're all waiting on the continuation :P Not much of us has much to say cause we're walking I assume.

Posted: Wed Oct 10, 2007 1:46 am
by moritheil
OK :P

Posted: Sat Oct 20, 2007 4:24 pm
by Arilin Nydelahar
Anyone else out there? :P Doug? Birile? :P

Posted: Sat Oct 20, 2007 7:20 pm
by Tasan
The hell... you run off with no hitpoints and you want something from me? heh.

Posted: Sat Oct 20, 2007 8:08 pm
by Arilin Nydelahar
Tasan wrote:The hell... you run off with no hitpoints and you want something from me? heh.


I'm coming back! I'm sneaky!

Posted: Sat Oct 20, 2007 9:25 pm
by Birile
I'm still here, just can't think of anything viable to do or say at this point--trust me, I check it every weekday :)

Posted: Sun Oct 21, 2007 2:36 am
by Teyaha

Posted: Sun Oct 21, 2007 10:32 am
by Arilin Nydelahar
I've always liked this better.

Posted: Sun Oct 21, 2007 5:17 pm
by moritheil
Right now I'm just waiting to see if this tent elicits any response from Thalidyrr before he moves on.

Posted: Sun Oct 21, 2007 8:43 pm
by moritheil
Er . . . there's actually more than one tent, but I need responses individually per tent as I describe each one, since doing certain things may attract attention. Sorry if that wasn't clear.

In this case, I just wasn't sure what Thalidyrr's reaction would be to unguarded boxes.

Posted: Sun Oct 21, 2007 9:16 pm
by Arilin Nydelahar
I kinda thought so, but I figured we might move the plot quicker othewise. But the post is duly edited with what I originally wanted to do :P

Posted: Sun Oct 21, 2007 11:30 pm
by moritheil
Thank you. The potential amusement may turn out to be well worth the wait.

Posted: Mon Oct 22, 2007 2:25 pm
by Arilin Nydelahar
And I assume anytime I move I need to roll a move silently/hide check?

Posted: Tue Oct 23, 2007 5:40 am
by moritheil
Technically, yes, but I'm happy to use one roll for a while to speed things up.

Posted: Fri Nov 02, 2007 1:15 am
by moritheil
A Plottwist Draws Near!

Posted: Wed Nov 07, 2007 11:12 am
by Arilin Nydelahar
So, if I want to do a grab and run, grabbing the halfling and running for it, any rolls needed? Can't really think of much to do, and I am certainly not going to fight it out.

Posted: Thu Nov 08, 2007 6:47 pm
by moritheil
Arilin Nydelahar wrote:So, if I want to do a grab and run, grabbing the halfling and running for it, any rolls needed? Can't really think of much to do, and I am certainly not going to fight it out.


I imagine that an unequipped halfling is light enough for you to carry. There are encumbrance rules, so I'd have to check if you can really run carrying one, but I don't see anything wrong with your plan off the top of my head.

Of course, she's tied to the tent pole and you'll have to break that somehow . . . either a Use Rope or a break check, or by attacking the rope.

Posted: Thu Nov 08, 2007 8:58 pm
by Birile
Consider: You have a 16 Strength score--that's rather strong and you can carry 76lbs. with a Light load, 153lbs. for a Medium load.

Consider: Birile weighs 34lbs. (not counting equipment).

Looking at your character sheet, I don't think you'd have much of a problem, as Mori said.

Posted: Thu Nov 08, 2007 9:10 pm
by Birile
Hopefully that distraction works...

Posted: Thu Nov 08, 2007 10:44 pm
by Arilin Nydelahar
If that's enough to untie the rope (and I think it is) i'll edit the post and add in me running for my damn life :P

Posted: Mon Nov 12, 2007 4:25 pm
by moritheil
Use rope is a dex mod skill check; primarily rogues get it.

Since Thalidyrr has 0 ranks it'll be 14+3 for his dex mod = 17, and that makes it.

Birile, while you can snipe, be aware that it doesn't work too well at low levels:

srd wrote:Sniping

If you’ve already successfully hidden at least 10 feet from your target, you can make one ranged attack, then immediately hide again. You take a -20 penalty on your Hide check to conceal yourself after the shot.

Posted: Mon Nov 12, 2007 4:53 pm
by Birile
Thanks, Mori--figured it would be a longshot (pun-pun intended) but I was hungering for a little action. :twisted: