Grumdikanikus wrote:With Quest spells like Elemental Fire Embodiment, Earth Embodiment. How are they going to work in the new system?
I'm not sure if you mean the quests or the spells themselves. As to the former, you will keep your quest spells. The only catch is if you decide to specialize in a different school of magic and ban the school that your quest spells belong to, you will not be able to cast them any longer. You can of course recover from this if you make a mistake. The elemental embodiment spells themselves have a different name now and work a bit better, but are mostly the same thing.
Grumdikanikus wrote:Will there be help systems for stupid people like me who hadn't played DnD since 2.0 rules went in and Haven't dealt much with the newer rules. I really don't want to screw up my character anymore than I probably will.
Absolutely. The help files are being extensively rewritten, and we have a new system for detailing spells and feats. You will use a separate command now to get info on these things (ex: "spells info magic missile"), which will print out dynamically generated content about the spell/feat (school, radius, classes, prerequisites, components, targets, etc) as well as a text description. This system will insure that the vital information about spells/feats are always up-to-date.
We will also have a forum dedicated to tips on building a character in the new system, and will probably solicit some help from our experienced D&D players.
I know that the D&D 3.5 system is new to many of you and we will absolutely try to make the transition as smooth as possible with extensive help files and guides available
before it goes live - so you have some time to plan.
Finally, if you mess up building your character you will have several free chances to start over and build you feat/spell/skills/deity/domain/etc again.