Mob Condition Trigger Set for Zmud

Scripts and support for your favorite MUD client.
Wulv
Sojourner
Posts: 44
Joined: Wed Jul 28, 2004 12:40 am
Location: Michigan

Mob Condition Trigger Set for Zmud

Postby Wulv » Wed Jul 28, 2004 12:42 am

I've been searchign the boards for a trigger set that will "gsay" the group when the mob condition changes. BUT every link to "already posted" triggers I have followed have ended with dead pages.

So I'm hoping somebody will drop in a fresh set of Triggers for those of us who aren't the best at making these things work.
Ambar
Sojourner
Posts: 2872
Joined: Tue Jul 02, 2002 5:01 am
Location: Our House in Va.
Contact:

Postby Ambar » Wed Jul 28, 2004 4:35 am

make a class ... copy this into it ...

#CLASS {nasty} {enable}
#TRIGGER {E: (*) EC: nasty wounds (*)} {gsay %1 is at nasty wounds!!!;#t- nasty;#t+ ph;#t+ awf}
#CLASS 0



make a second class copy THIS into it

#CLASS {ph} {enable}
#TRIGGER {E: (*) EC: pretty hurt (*)} {gsay %1 is pretty hurt!!!;#t- ph;#t+ nasty;#t+ awf}
#CLASS 0



make a third class and copy THIS into it:

#CLASS {awf} {enable}
#TRIGGER {E: (*) EC: awful (*)} {gsay %1 is gonna die soon!;#t+ ph;#t+ nasty;#t- awf}
#CLASS 0


it will turn on and off each class as it gets called .. also will toggle each class if ithe mob goes from awful to phurt or something like that ...

Return to “MUD Client Help”

Who is online

Users browsing this forum: No registered users and 12 guests