I've been searchign the boards for a trigger set that will "gsay" the group when the mob condition changes. BUT every link to "already posted" triggers I have followed have ended with dead pages.
So I'm hoping somebody will drop in a fresh set of Triggers for those of us who aren't the best at making these things work.
Mob Condition Trigger Set for Zmud
make a class ... copy this into it ...
#CLASS {nasty} {enable}
#TRIGGER {E: (*) EC: nasty wounds (*)} {gsay %1 is at nasty wounds!!!;#t- nasty;#t+ ph;#t+ awf}
#CLASS 0
make a second class copy THIS into it
#CLASS {ph} {enable}
#TRIGGER {E: (*) EC: pretty hurt (*)} {gsay %1 is pretty hurt!!!;#t- ph;#t+ nasty;#t+ awf}
#CLASS 0
make a third class and copy THIS into it:
#CLASS {awf} {enable}
#TRIGGER {E: (*) EC: awful (*)} {gsay %1 is gonna die soon!;#t+ ph;#t+ nasty;#t- awf}
#CLASS 0
it will turn on and off each class as it gets called .. also will toggle each class if ithe mob goes from awful to phurt or something like that ...
#CLASS {nasty} {enable}
#TRIGGER {E: (*) EC: nasty wounds (*)} {gsay %1 is at nasty wounds!!!;#t- nasty;#t+ ph;#t+ awf}
#CLASS 0
make a second class copy THIS into it
#CLASS {ph} {enable}
#TRIGGER {E: (*) EC: pretty hurt (*)} {gsay %1 is pretty hurt!!!;#t- ph;#t+ nasty;#t+ awf}
#CLASS 0
make a third class and copy THIS into it:
#CLASS {awf} {enable}
#TRIGGER {E: (*) EC: awful (*)} {gsay %1 is gonna die soon!;#t+ ph;#t+ nasty;#t- awf}
#CLASS 0
it will turn on and off each class as it gets called .. also will toggle each class if ithe mob goes from awful to phurt or something like that ...
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