I'm unable to speak Zmud-nese so i'm going to ask how would I make a stat counter for types of damage I do in a mud session?
i.e. .. You did 73 very hard hits .. .. You did 100 awesome hits ... something along those lines as a listing when I typed something like "status" ? .. hopefully someone can help me out so I can see the idea in Zmud format and I can learn something about doing things like this myself :)
Thanks for anyone that wishes to help.
Zmud Damage stat's .. how would I ?
Zmud Damage stat's .. how would I ?
Popowidle (Gnome, Invoker), Edek (HalfElf Ranger), Calarum (Grey-elf, Druid)
very simple one!!!
and switch out pierce to like slash or whatever. can put in all of them too like (pierce|slash|hit| ect ect ect)
#TRIGGER {You receive your share of experience.} {#echo | barely hits: @bar | hits: @pie | crits: @crit | miss: @ms | dodge: @dg;@bar = 0;@procs = 0;@dg = 0;@crit = 0;@ms = 0;@pie = 0}
#TRIGGER {* dodges your futile attack} {#ad dg 1}
#TRIGGER {You barely pierce *} {#ad bar 1}
#TRIGGER {You miss *} {#AD ms 1}
#TRIGGER {You pierce *} {#ad pie 1}
#TRIGGER {You score a CRITICAL HIT!} {#ad crit 1}
#TRIGGER {You land a mighty pierce} {#ad pie 1}
#TRIGGER {You enshrouds *} {#ad pie 1}
#TRIGGER {* staggers from your fearsome pierce!} {#ad pie 1}
and switch out pierce to like slash or whatever. can put in all of them too like (pierce|slash|hit| ect ect ect)
#TRIGGER {You receive your share of experience.} {#echo | barely hits: @bar | hits: @pie | crits: @crit | miss: @ms | dodge: @dg;@bar = 0;@procs = 0;@dg = 0;@crit = 0;@ms = 0;@pie = 0}
#TRIGGER {* dodges your futile attack} {#ad dg 1}
#TRIGGER {You barely pierce *} {#ad bar 1}
#TRIGGER {You miss *} {#AD ms 1}
#TRIGGER {You pierce *} {#ad pie 1}
#TRIGGER {You score a CRITICAL HIT!} {#ad crit 1}
#TRIGGER {You land a mighty pierce} {#ad pie 1}
#TRIGGER {You enshrouds *} {#ad pie 1}
#TRIGGER {* staggers from your fearsome pierce!} {#ad pie 1}
Thank you very much :) Only question is, how do I get it to show the number of hits ? .. I made a class folder for my ranger and changed the piercing to slash but after a fight / session I don't know how to call up the # of hits.
Popowidle (Gnome, Invoker), Edek (HalfElf Ranger), Calarum (Grey-elf, Druid)
just make a new variable hit and put it with all those hits...
#ad hit 1
#ad hit 1
As long as we live in this world we are bound to encounter problems. If, at such times, we lose hope and become discouraged, we diminish our ability to face difficulties. If, on the other hand, we remember that it is not just ourselves but everyone who has to undergo suffering, this more realistic perspective will increase our determination and capacity to overcome troubles.
-- The Dali Lama
Alright.. I got it working.. what I was trying to do is getting it to display to my screen, I cleared out the misc. Triggers i've made a mess of in the past I evidently had something gagged wrong now it shows.
Thanks again for the help.
Thanks again for the help.
Popowidle (Gnome, Invoker), Edek (HalfElf Ranger), Calarum (Grey-elf, Druid)
Ok.. playing with this somewhere I broke it and I can't see where.. post battle and I know I didn't hit this many times since it was a quick one...
I am wondering where I have somehow multiplied something? .. if anyone knows.. here's what I have for triggers.. I would appreciate the help :)
As you can see i'm trying to modify it and learn as I go, it's just the multiplier that is hidden in there somewhere on the actual # of slashes I seem to be getting post battle that is confusing me :)
| barely hits: 0 | hits: 667 | mighty: 2 | fearsome: 1 | enshroud: 0 | crits: 0 | miss: 3 | dodge: 0
I am wondering where I have somehow multiplied something? .. if anyone knows.. here's what I have for triggers.. I would appreciate the help :)
#echo | barely hits: @bar | hits: @sla | mighty: @mig | fearsome: @fea | enshroud: @ens | crits: @crit | miss: @ms | dodge: @dg
@bar = 0
@procs = 0
@dg = 0
@mig = 0
@fea = 0
@ens = 0
@crit = 0
@ms = 0
#tr {* dodges your futile attack} {#ad dg 1}
#tr {You barely slash} {#ad bar 1}
#tr {You miss *} {#ad mis 1}
#tr {You slash} {#ad sla 1}
#tr {You score a CRITICAL HIT!} {#ad crit 1}
#tr {You land a mighty slash} {#ad mig 1}
#tr {You enshrouds *} {#ad ens 1}
#tr {your fearsome slash!} {#ad fea 1}
As you can see i'm trying to modify it and learn as I go, it's just the multiplier that is hidden in there somewhere on the actual # of slashes I seem to be getting post battle that is confusing me :)
Popowidle (Gnome, Invoker), Edek (HalfElf Ranger), Calarum (Grey-elf, Druid)
Reset the variables.. hmmms would changing the 1 to a 0 do that? It displays every fight and they don't continue to add per fight.. it's 1 fight, 1 set of stats.. those numbers were from 1 single fight :) with all the hits and even counting misses I didn't swing no where near that much.
Popowidle (Gnome, Invoker), Edek (HalfElf Ranger), Calarum (Grey-elf, Druid)
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