Looking into portals and saying room names seen
Looking into portals and saying room names seen
Anyone have a simple trigger or whatever set up to do this? I just want it to look in the portal and tell group the room name i'm looking at.
#CLASS {Gate}
#TRIGGER {^({%w}) tells you ~'gate ({%w}){*}~'} {#if (@Casting == 0 & @Standing == 1 & @GateBot == 0) {#var GateTarget {%1} {} "Variables";#var GatePlane {%2} {} "Variables";#var Gating {1} {0} "Variables";tell %1 Gating %2;gate %2;#var GateBot {1} {0} "Variables"}}
#TRIGGER {You complete your spell...$There is a slight breeze as the dusts swirl around and condense$into {*} portal.$} {l in portal}
#TRIGGER {You peer into {*} and see...$({*})$} {#var RoomName {%1} {} "Variables";#if (@Gating == 1 & @GateBot == 1) {tell @GateTarget %1} {gsay %1};#Var Gating {0} {0} "Variables";#var GateBot {0} {0} "Variables";#var GateTarget {} {} "Variables";#var GatePlane {} {} "Variables"}
#TRIGGER {You don't have that spell memorized.} {#IF (@GateBot == 1) {tell @GateTarget Loading....Please.....Wait.....;mgate;#var GateBot {1} {0} "Variables"}}
#TRIGGER {You clamber to your feet.} {#if (@GateBot == 1) {tell @GateTarget Gating @GatePlane;gate @GatePlane;#var GateBot {1} {0} "Variables";#var Gating {1} {0} "Variables"}}
#TRIGGER {^~<P>{%s}({%w}) tells you ~'gate ({%w}){*}~'} {#if (@Casting == 0 & @Standing == 1 & @GateBot == 0) {#var GateTarget {%1} {} "Variables";#var GatePlane {%2} {} "Variables";#var Gating {1} {0} "Variables";tell %1 Gating %2;gate %2;#var GateBot {1} {0} "Variables"}}
#CLASS 0
#TRIGGER {^({%w}) tells you ~'gate ({%w}){*}~'} {#if (@Casting == 0 & @Standing == 1 & @GateBot == 0) {#var GateTarget {%1} {} "Variables";#var GatePlane {%2} {} "Variables";#var Gating {1} {0} "Variables";tell %1 Gating %2;gate %2;#var GateBot {1} {0} "Variables"}}
#TRIGGER {You complete your spell...$There is a slight breeze as the dusts swirl around and condense$into {*} portal.$} {l in portal}
#TRIGGER {You peer into {*} and see...$({*})$} {#var RoomName {%1} {} "Variables";#if (@Gating == 1 & @GateBot == 1) {tell @GateTarget %1} {gsay %1};#Var Gating {0} {0} "Variables";#var GateBot {0} {0} "Variables";#var GateTarget {} {} "Variables";#var GatePlane {} {} "Variables"}
#TRIGGER {You don't have that spell memorized.} {#IF (@GateBot == 1) {tell @GateTarget Loading....Please.....Wait.....;mgate;#var GateBot {1} {0} "Variables"}}
#TRIGGER {You clamber to your feet.} {#if (@GateBot == 1) {tell @GateTarget Gating @GatePlane;gate @GatePlane;#var GateBot {1} {0} "Variables";#var Gating {1} {0} "Variables"}}
#TRIGGER {^~<P>{%s}({%w}) tells you ~'gate ({%w}){*}~'} {#if (@Casting == 0 & @Standing == 1 & @GateBot == 0) {#var GateTarget {%1} {} "Variables";#var GatePlane {%2} {} "Variables";#var Gating {1} {0} "Variables";tell %1 Gating %2;gate %2;#var GateBot {1} {0} "Variables"}}
#CLASS 0
As long as we live in this world we are bound to encounter problems. If, at such times, we lose hope and become discouraged, we diminish our ability to face difficulties. If, on the other hand, we remember that it is not just ourselves but everyone who has to undergo suffering, this more realistic perspective will increase our determination and capacity to overcome troubles.
-- The Dali Lama
oops forgot the aliases
mgate
forget all your 9th circle
mem all gates
gate
cast 'gate' %1
duh :)
mgate
forget all your 9th circle
mem all gates
gate
cast 'gate' %1
duh :)
As long as we live in this world we are bound to encounter problems. If, at such times, we lose hope and become discouraged, we diminish our ability to face difficulties. If, on the other hand, we remember that it is not just ourselves but everyone who has to undergo suffering, this more realistic perspective will increase our determination and capacity to overcome troubles.
-- The Dali Lama
I just want it to look in the portal and tell group the room name i'm looking at.
Code: Select all
#TRIG {You peer into (*) and see...$%1} {Gsay %1}
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