Mudlet Script v011rc1b (12/23/2017)

Scripts and support for your favorite MUD client.
Nyyrazzilyss
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Posts: 30
Joined: Tue May 19, 2015 6:30 am

Mudlet Script v011rc1b (12/23/2017)

Postby Nyyrazzilyss » Sun Dec 24, 2017 12:27 am

I've posted a Toril script for Mudlet 3.x.x+ 3.7.1 recommended http://www.mudlet.org If it's a prior version of Mudlet, it won't work.

Latest stable script version posted (12/23/2017) is 011rc1b (removed from post, old version)

Due to lack of understanding that the development script ISN'T STABLE and WILL HAVE BUGS, it's no longer being made available.

DOWNLOADING: Click on the above link to download the script package. Do NOT unzip it.
If you're installing anything other then a .zip file (for example, a .xml file) you unzipped it. Return to step 1.
Note: Safari by default auto unzips files it downloads

Once installed, the script can be bypassed and anything sent direct to the mud by typing the first letter of the command as a capital letter.

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There are 3 ways to install. As a new installation, an in-place update of an existing profile, or creating a new profile with all the data from the previous profile. Choose the appropriate.

New installation:

1) Create a new toril profile (torilmud.com 9999), and connect to it. Important: Don't log in to the mud (yet).
2) Use the mudlet package manager icon to import the NyyLIB zip file you downloaded.
3) Log in to the mud.

Type '@help' for client related instructions.
Type '@set' for a list of settings/options.

Creating and updating a new profile from a pre-existing profile.

1) Use the @backup command to make a backup of your datafiles into another folder. Note: This doesn't backup any changes you might have made to the script itself.
2) Create a new toril profile (torilmud.com 9999), and connect to it. Don't log in to the mud (yet).
3) Use the mudlet package manager icon to import the NyyLIB zip file you downloaded to the new profile.
4) Log in to the mud
5) Use the @backup command again to restore the datafiles to the new profile. Don't touch/delete the old profile.
6) Exit and restart mudlet.
7) After logging in, type '@map update' to update older maps with the map included with the newer version.

In-place updating of an existing profile:

1) Prior to updating, use the #backup command to make a backup of your datafiles into another folder. Note: This doesn't backup any changes you might have made to the script itself.
2) Select the package manager icon inside mudlet, and uninstall the previous package installed. ** NOTE ** - The previous package will be prefixed with NyyLIB - Don't remove anything else!
3) Import the new NyyLIB zip file you downloaded.
4) Exit and restart mudlet.
5) After logging in, type '#map update' to update older maps with the map included with the newer version.

Map progress is saved when updating. Type '@map update' to add new included areas to the loaded map image without losing previous progress.

Known Issues:

The mud prompt must be of a format '< 818h/818H 913p/913P 120v/120V P: sit >'

The script won't run properly if the installation path includes a '$' or non-latin characters as part of the path.

-- 011rc1

-- Katumi database update - 12/23/17
-- Map updated: full size 317 areas 45344 rooms
-- Any players present at a train station will skip the room
-- telling someone '@room' will return location information
-- @set condensed spellout true - supresses local spellout messages
-- Taunts added to paladin
-- Ranger, Paladin: bugfixes
-- cooldown counters added to powers skills (ranger/paladin)
-- spells button replaced with an icon, added to rangers
-- bugfix: special exits recognized if an abbreviated command typed
-- Paladins: old-code spells removed
-- Paladins: 1h, 2h powers added
-- mapper bugfixes
-- added tooltips to lower icons
-- autoroller accelerated
-- buttons were added for autoportal, autoopen
-- imm echoes of format [immname] message now captured
-- rangers: misty path, cloak of protection, cloak of resilience
-- added autohide to ranger, removed kick, mount
-- urls in the main window are now clickable
-- rangers won't rescue rangers, and warriors will rescue rangers 25% of the time
-- added new ranger spells
-- bugfixes
-- Many commands now have '@' at the start of the alias
-- @help index will list all help entries
-- rangers archery powers added
-- buttons will be redrawn when you level
-- (some) helpfile updates
-- some rangers stuff added
-- 'powers prompt' added to prompt regex
-- @find will accept room numbers when searching
-- bash will be switched to powersbash if you bounce off something
-- @set movebuffer # - how many rooms should be sent to the mud before buffering
-- @fwalk buffers path, and sends in 5-10 room bursts
-- Removed @fwalk distance limit
-- changed # command prefix to @
Last edited by Nyyrazzilyss on Sun Dec 02, 2018 5:22 am, edited 1 time in total.
Yogurt
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Posts: 3
Joined: Mon Mar 12, 2018 5:26 pm

Re: Mudlet Script v011rc1b (12/23/2017)

Postby Yogurt » Mon Mar 12, 2018 8:55 pm

this is great, but I don't really want all the extra stuff, do you have a version with just the mapper? or how would I go about trimming this package down to just the mapper?
Nyyrazzilyss
Sojourner
Posts: 30
Joined: Tue May 19, 2015 6:30 am

Re: Mudlet Script v011rc1b (12/23/2017)

Postby Nyyrazzilyss » Sat Mar 17, 2018 5:11 pm

Yogurt wrote:this is great, but I don't really want all the extra stuff, do you have a version with just the mapper? or how would I go about trimming this package down to just the mapper?


Almost all triggers/etc can be individually enabled or disabled with the '@set' command.

So, use that to disable all the triggers/and buttons, then also use it to hide the icon bars.

If there's something that remains that @set doesn't allow you to disable without having to go into the code itself, github an enhancement request.
Vaarkus
Sojourner
Posts: 7
Joined: Fri Apr 06, 2018 9:14 pm

Re: Mudlet Script v011rc1b (12/23/2017)

Postby Vaarkus » Sun Apr 08, 2018 6:16 pm

Hello. Love your scrips and so I wanted to use Mudlet 3.8, is your current version of your scripts compatible with the new version of Mudlet? Thank you.

Edit: I updated anyway just to see if your scripts work and they do but the map doesnt have any of the new symbols on it, I assume the map has to be updated on our end as well.
Nyyrazzilyss
Sojourner
Posts: 30
Joined: Tue May 19, 2015 6:30 am

Re: Mudlet Script v011rc1b (12/23/2017)

Postby Nyyrazzilyss » Sun Apr 08, 2018 7:25 pm

Slysven added support for having new symbols in the map. This means I could add them to the mapfile, it doesn't create them itself.

Would I use it and add them eventually? Maybe.

The only difference you'd see with it at this time is that the up/down exit icons have changed.

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