Do any of you have a faily comprehensive list of spell subsitutions?
i.e. 'pzar' is 'heal', 'vremm' is 'bless', etc.
Thanks,
Nokie Quickfingers!
spell name subsitutions
'paghz' - Haste
'quaregpuzre' - coldshield
'zuharuhl' - vitality
'zakezitauiunsog gxafe' - mordenkainen's magical sword
'ghaiz gtui' - stoneskin
'fah' - rot
'diesilla barh' - lightning bolt
'yerr' is full I'm pretty sure so:
'yerr pzar' is full heal
'pabraw' - harm
'wuijhz wzhzafg' - minute meteors
'sfahzqhuai' is protection: so
'sfahzqhuai yfaw aiuwarg' is prot from animals
'yazfuz yufz' - faerie fire
'judicandus' is cure: so
'judicandus dies' - cure light
'qpurr hajqp' - chill touch
'gpurrzraop' - shillelagh
'zabrahpdjatz' - earthquake
'dudasabru' is person: so
'gurunsoqz dudasabru' is silence person
'bzrhlig mosailla braae' - is Beltyn's Burning Blood
'judicandus nore' - cure blind
'mosailla paieg' - burning hands
...
Twyl
'quaregpuzre' - coldshield
'zuharuhl' - vitality
'zakezitauiunsog gxafe' - mordenkainen's magical sword
'ghaiz gtui' - stoneskin
'fah' - rot
'diesilla barh' - lightning bolt
'yerr' is full I'm pretty sure so:
'yerr pzar' is full heal
'pabraw' - harm
'wuijhz wzhzafg' - minute meteors
'sfahzqhuai' is protection: so
'sfahzqhuai yfaw aiuwarg' is prot from animals
'yazfuz yufz' - faerie fire
'judicandus' is cure: so
'judicandus dies' - cure light
'qpurr hajqp' - chill touch
'gpurrzraop' - shillelagh
'zabrahpdjatz' - earthquake
'dudasabru' is person: so
'gurunsoqz dudasabru' is silence person
'bzrhlig mosailla braae' - is Beltyn's Burning Blood
'judicandus nore' - cure blind
'mosailla paieg' - burning hands
...
Twyl
-
- Sojourner
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- Sojourner
- Posts: 13
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- Contact:
qarr diesilla - call lightning
qfszzuio eaaw - creeping doom
waaixzrr - moonwell
abrazak - armor
wuiaf qfzahui - minor creation
uiyzfia - inferno
yjrr pzar - full heal
yjrr pabraw - full harm
oahz - gate
candusraqahz - relocate
aqueghafw - acid storm
aque bragh - acid blast
wzxhxgfabraw (or something) - meteorswarm
yafqz wuggurz - force missiles (I think)
brakuio bzaw - blazing beam
gfijal - sunray
babratgtui - barkskin
hiqahz abyzqh - locate object
qraufzalaiqz - clairvoyance
oculoinfra uizuguburuhl - detect invisibility
oculoinfra waouq - detect magic
oculoinfra oaae - detect good
uizuguburuhl - invisibility
candusgjfcandusqh - resurrect
ghixlacri - I think slowness, but not sure
yrl - fly
rzzuhahz - levitate
qaze ay qare - cone of cold
... and so on. it's scary how much of this I remember, but it's scarier still how much I once knew. :P
qfszzuio eaaw - creeping doom
waaixzrr - moonwell
abrazak - armor
wuiaf qfzahui - minor creation
uiyzfia - inferno
yjrr pzar - full heal
yjrr pabraw - full harm
oahz - gate
candusraqahz - relocate
aqueghafw - acid storm
aque bragh - acid blast
wzxhxgfabraw (or something) - meteorswarm
yafqz wuggurz - force missiles (I think)
brakuio bzaw - blazing beam
gfijal - sunray
babratgtui - barkskin
hiqahz abyzqh - locate object
qraufzalaiqz - clairvoyance
oculoinfra uizuguburuhl - detect invisibility
oculoinfra waouq - detect magic
oculoinfra oaae - detect good
uizuguburuhl - invisibility
candusgjfcandusqh - resurrect
ghixlacri - I think slowness, but not sure
yrl - fly
rzzuhahz - levitate
qaze ay qare - cone of cold
... and so on. it's scary how much of this I remember, but it's scarier still how much I once knew. :P
Here's the translation table of how spell-"words" are generated. If you're good with triggers, you can replace mysterious spell-word with the actual name of the spells on the fly
(This is lifted from a stock codebase, sojourn may have added some things, but it should be very close to correct for almost all spells.) The first field is the part of the word in the actual spellname, the second field is the replacement that gets said if you fail the spellknowledge check
static const struct syl_type syl_table[] =
{
{ " ", " " },
{ "ar", "abra" },
{ "au", "kada" },
{ "bless", "fido" },
{ "blind", "nose" },
{ "bur", "mosa" },
{ "cu", "judi" },
{ "de", "oculo" },
{ "en", "unso" },
{ "light", "dies" },
{ "lo", "hi" },
{ "mor", "zak" },
{ "move", "sido" },
{ "ness", "lacri" },
{ "ning", "illa" },
{ "per", "duda" },
{ "ra", "gru" },
{ "fresh", "ima" },
{ "re", "candus" },
{ "son", "sabru" },
{ "tect", "infra" },
{ "tri", "cula" },
{ "ven", "nofo" },
{ "a", "a" }, { "b", "b" }, { "c", "q" }, { "d", "e" },
{ "e", "z" }, { "f", "y" }, { "g", "o" }, { "h", "p" },
{ "i", "u" }, { "j", "y" }, { "k", "t" }, { "l", "r" },
{ "m", "w" }, { "n", "i" }, { "o", "a" }, { "p", "s" },
{ "q", "d" }, { "r", "f" }, { "s", "g" }, { "t", "h" },
{ "u", "j" }, { "v", "z" }, { "w", "x" }, { "x", "n" },
{ "y", "l" }, { "z", "k" },
{ "", "" }
};
------------------
-- Loves to play with dead things!
(This is lifted from a stock codebase, sojourn may have added some things, but it should be very close to correct for almost all spells.) The first field is the part of the word in the actual spellname, the second field is the replacement that gets said if you fail the spellknowledge check
static const struct syl_type syl_table[] =
{
{ " ", " " },
{ "ar", "abra" },
{ "au", "kada" },
{ "bless", "fido" },
{ "blind", "nose" },
{ "bur", "mosa" },
{ "cu", "judi" },
{ "de", "oculo" },
{ "en", "unso" },
{ "light", "dies" },
{ "lo", "hi" },
{ "mor", "zak" },
{ "move", "sido" },
{ "ness", "lacri" },
{ "ning", "illa" },
{ "per", "duda" },
{ "ra", "gru" },
{ "fresh", "ima" },
{ "re", "candus" },
{ "son", "sabru" },
{ "tect", "infra" },
{ "tri", "cula" },
{ "ven", "nofo" },
{ "a", "a" }, { "b", "b" }, { "c", "q" }, { "d", "e" },
{ "e", "z" }, { "f", "y" }, { "g", "o" }, { "h", "p" },
{ "i", "u" }, { "j", "y" }, { "k", "t" }, { "l", "r" },
{ "m", "w" }, { "n", "i" }, { "o", "a" }, { "p", "s" },
{ "q", "d" }, { "r", "f" }, { "s", "g" }, { "t", "h" },
{ "u", "j" }, { "v", "z" }, { "w", "x" }, { "x", "n" },
{ "y", "l" }, { "z", "k" },
{ "", "" }
};
------------------
-- Loves to play with dead things!
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