UPDATED to include Vital Strikes and work with condensed mode.
---------------------------------------------
#CLASS {roguestats}
#ALIAS reset {mymiss=0;myhit=0;mych=0;mykills=0;totalattk=0;hitper=0;chchance=0;mytrip=0; mytripfail=0;mybackstab=0;mybackstabmiss=0;mycircle=0;mycirclemiss=0;mylockpick=0;mylockpickfail=0;total_lockpick=0;#SA Statistics Reset}
#ALIAS display {#SA Kills: @mykills;#MATH mob_attacks {@hit_taken+@mob_miss};#MATH total_lockpick {@mylockpick+@mylockpickfail};#MATH lockpickrate (@mylockpick*100)/@total_lockpick;#MATH totalattk @myhit+@mymiss;#MATH totaltrip {@mytrip+@mytripfail};#MATH triprate (@mytrip*100)/@totaltrip;#MATH totalcircle {@mycircle+@mycirclemiss};#MATH circlerate (@mycircle*100)/@totalcircle;#MATH totalbackstab {@mybackstab+@mybackstabmiss};#MATH backstabrate (@mybackstab*100)/@totalbackstab;#MATH hitper (@myhit*100)/@totalattk;#SA Total Attacks: @totalattk;#SA Total Hits: @myhit;#SA Total Misses: @mymiss;#SA Crits: @mych;#SA Vital Strikes: @myvital;#SA --------------------;#SA Total Circles: @totalcircle;#SA Circle Hits: @mycircle;#SA Circle Misses: @mycirclemiss;#SA Circle Rate: @circlerate %;#SA --------------------;#SA Total Trips: @totaltrip;#SA Trips: @mytrip;#SA Trip Failures: @mytripfail;#SA Trip Rate: @triprate %;#SA --------------------;#SA Total Backstabs: @totalbackstab;#SA Backstab Hits: @mybackstab;#SA Backstab Misses: @mybackstabmiss;#SA Backstab Rate: @backstabrate %;#SA --------------------;#SA Locks Picked: @total_lockpick;#SA Successful Picks: @mylockpick;#SA Failed Picks: @mylockpickfail;#SA Lockpick Rate: @lockpickrate %;#SA --------------------}
#VAR totalattk {0} {0}
#VAR mymiss {0} {0}
#VAR myhit {0} {0}
#VAR mych {0} {0}
#VAR myvital {0} {0}
#VAR mykills {0} {0}
#VAR mybackstab {0} {0}
#VAR mybackstabmiss {0} {0}
#VAR totalbackstab {0} {0}
#VAR backstabrate {} {0}
#VAR mytrip {0} {0}
#VAR mytripfail {0} {0}
#VAR totaltrip {0} {0}
#VAR triprate {} {0}
#VAR mycircle {0} {0}
#VAR mycirclemiss {0} {0}
#VAR totalcircle {0} {0}
#VAR circlerate {} {0}
#VAR total_lockpick {0} {0}
#VAR mylockpick {0} {0}
#VAR mylockpickfail {0} {0}
#VAR lockpickrate {} {0}
#TRIGGER {CRITICAL} {#AD mych 1}
#TRIGGER {You miss} {#AD mymiss 1;#AD myhit -1}
#TRIGGER {parries your futile lunge} {#AD mymiss 1}
#TRIGGER {deflects your blow, and strikes back at YOU!} {#AD mymiss 1}
#TRIGGER {blocks your futile attempt with (his|her|its) shield!} {#AD mymiss 1}
#TRIGGER {You {slash|hit|pierce|bludgeon|pound|crush|successfully}} {#AD myhit 1}
#TRIGGER {You barely {slash|hit|pierce|bludgeon|pound|crush}} {#AD myhit 1}
#TRIGGER {Your {slash|hit|pierce|bludgeon|pound|crush}} {#AD myhit 1}
#TRIGGER {your share of experience} {#AD mykills 1}
#TRIGGER {staggers from your fearsome} {#AD myhit 1}
#TRIGGER {Your final {slash|hit|pierce|bludgeon|pound|crush}} {#AD myhit 1}
#TRIGGER {Your {slash|hit|pierce|bludgeon|pound|crush} enshrouds} {#AD myhit 1}
#TRIGGER {You circle around * stabbing} {#AD mycircle 1}
#TRIGGER {as you circle around} {#AD mycircle 1}
#TRIGGER {You attempt to circle around *, but} {#AD mycirclemiss 1}
#TRIGGER {avoids your backstab, and you nearly cut your finger} {#AD mybackstabmiss 1}
#TRIGGER {as you place * in his back.} {#AD mybackstab 1}
#TRIGGER {You failed to pick the lock.} {#AD mylockpickfail 1}
#TRIGGER {The lock quickly yields to your skills.} {#AD mylockpick 1}
#TRIGGER {You do a fancy maneuver, tripping} {#AD mytrip 1}
#TRIGGER {You manage to, with complete incompetence} {#AD mytripfail 1}
#TRIGGER {You attack *, landing a single hit.} {#AD myhit 1}
#TRIGGER {You attack *, landing two hits.} {#AD myhit 2}
#TRIGGER {You attack *, landing three hits.} {#AD myhit 3}
#TRIGGER {You attack *, landing four hits.} {#AD myhit 4}
#TRIGGER {You attack *, landing five hits.} {#AD myhit 5}
#TRIGGER {You attack *, landing six hits.} {#AD myhit 6}
#TRIGGER {You attack *, landing seven hits.} {#AD myhit 7}
#TRIGGER {You attack *, landing eight hits.} {#AD myhit 8}
#TRIGGER {You attack *, landing nine hits.} {#AD myhit 9}
#TRIGGER {You attack *, landing ten hits.} {#AD myhit 10}
#TRIGGER {Blood flies everywhere as you plunge your weapon deep into * } {#AD myvital 1}
#TRIGGER {causing * to double over in agony} {#AD myvital 1}
#CLASS 0
[This message has been edited by Eza (edited 07-23-2002).]
[This message has been edited by Eza (edited 07-23-2002).]
[This message has been edited by Eza (edited 07-24-2002).]
Rogue Combat Statistics for Zmud
'display' will show the list of stats. It will look like this :
< > Kills: 0
Total Attacks: 0
Total Hits: 0
Total Misses: 0
Crits: 0
Vital Strikes: 0
--------------------
Total Circles: 0
Circle Hits: 0
Circle Misses: 0
Circle Rate: %
--------------------
Total Trips: 0
Trips: 0
Trip Failures: 0
Trip Rate: %
--------------------
Total Backstabs: 0
Backstab Hits: 0
Backstab Misses: 0
Backstab Rate: %
--------------------
Locks Picked: 0
Successful Picks: 0
Failed Picks: 0
Lockpick Rate: %
--------------------
and 'reset' will set all the values back to 0.
------------------
- Booty Assasin -
< > Kills: 0
Total Attacks: 0
Total Hits: 0
Total Misses: 0
Crits: 0
Vital Strikes: 0
--------------------
Total Circles: 0
Circle Hits: 0
Circle Misses: 0
Circle Rate: %
--------------------
Total Trips: 0
Trips: 0
Trip Failures: 0
Trip Rate: %
--------------------
Total Backstabs: 0
Backstab Hits: 0
Backstab Misses: 0
Backstab Rate: %
--------------------
Locks Picked: 0
Successful Picks: 0
Failed Picks: 0
Lockpick Rate: %
--------------------
and 'reset' will set all the values back to 0.
------------------
- Booty Assasin -
-
- Sojourner
- Posts: 33
- Joined: Sun Jan 28, 2001 6:01 am
- Location: CANADA
-
- Sojourner
- Posts: 33
- Joined: Sun Jan 28, 2001 6:01 am
- Location: CANADA
aye
aye that's awesome :D
I just wanna say WOW. That is really cool i kinda altered it to work for my battlechanter as to see how often it was relying on my psps. Thanx for that.
Also thinking about fooling around with this for when I notch skills so it displays then resets. So I can keep track of that.
Also thinking about fooling around with this for when I notch skills so it displays then resets. So I can keep track of that.
Zizziz tells you 'ok stop spamming me with your corpses.'
Sselrahk tells you 'Still, every poke with a poking stick is a poke with a poking stick.'
Bibad lvl 50 Orc Bchanter
Aggaz lvl 50 Troll Warrior
Sselrahk tells you 'Still, every poke with a poking stick is a poke with a poking stick.'
Bibad lvl 50 Orc Bchanter
Aggaz lvl 50 Troll Warrior
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