Introducing Toril 2.0

Jhorr
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Postby Jhorr » Wed Aug 22, 2007 2:41 am

Well it's been over a year since the concept of Toril 2.0 was introduced. Even a brief look at the boards shows that a lot of work and thought has been poured into it. What is the current status, Shev?
Kordon
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Postby Kordon » Mon Sep 03, 2007 1:28 am

are there any updates to be had? i can understand not wanting to set a date that you'll be finished because programming can often times be very tricky, but about what percentage are you complete? like, are you just at the tip of the ice burg, half done, almost done? just kind of wondering where you guys are at on it.
daggaz
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Postby daggaz » Sat Feb 23, 2008 11:51 pm

yeah, i am curious myself. would love to play some more DnD, cant wait to see your new take on it. Maybe we should have a status bar or something, like the old XP bar of old! =)

Progress towards 2.0
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Bars FTW.
Ragorn
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Postby Ragorn » Mon Feb 25, 2008 2:44 pm

You got my hopes up by bumping this.
- Ragorn
Shar: Leave the moaning to the people who have real issues to moan about like rangers or newbies.
Corth: Go ask out a chick that doesn't wiggle her poon in people's faces for a living.
Dalar
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Postby Dalar » Mon Feb 25, 2008 5:36 pm

Quit bumping this shit you Moritheil wannabes
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Malia
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Re: Introducing Toril 2.0

Postby Malia » Mon Sep 20, 2010 4:19 pm

Just figured I would give this the 4+ year bump to see if we have any current updates!
Corth
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Re: Introducing Toril 2.0

Postby Corth » Fri Oct 22, 2010 4:18 am

Word is they are going to skip 2.0 and release 3.0 in an attempt to catch up.

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