Latreg wrote:I read the post where we will be given much more info on our characters etc. but what I was wondering is will there be some stat charts to show us where the "notches" are? Current method is try something on, check your stats see if you get any hit/damage,ac or hitpoints etc. From the way the new design sounds all the charts will be the same for every race etc, just the cost per point will differ.
Lets just make a few assumptions here:
50 is the baseline stat (50=10 in 3.5) [+0 ability modifier]
Example. A high elf in 3.5 gets +2 Dex and -2 Con
In the MUD this would likley convert into +10 Dex, -10 Con (assuming each "notch" is every 10 stat points) [ie. a stat of 100 would be a +5 ability modifer, just as a stat of 20 in 3.5 would be a +5 ability modifer]
Stats in 3.5 follow a progression of every *even* number above 10 provides the next "notch" in ability point progression.
Most point buy in 3.5 is about 28-30 "points" to buy stats.
The 3.5 Chart for Point-buy is something like this:
Stats start at 8 and must be 'purchased higher'
9-14 = 1 point each
15-16= 2 points each
17-18= 3 points each
So to buy a stat of 14 it costs you 6 "points" of your 32 character generation points, and to buy a stat of 16 it would cost you 10 "points" of your 32. [9-14 is 1 point each and 15 (2) and 16 (another 2) = 10]
So if we use a straight up conversion that means we might buy our stats up in increments of 5 (arbitrary assumption).
So perhaps the MUD chart for stat buying would look like this:
45,50,55,60,65,70 = 1 point each
75,80 = 2 points each
85,90 = 3 points each
95,100 = 4 points each
So to buy a 100 out of the gates would be sacrificing your other stats. (keep in mind that in 3.5 every 4 levels you get to "raise" any stat by +1, so as Shevy has implied above in the announcment there will be a similar ability to "raise" your stats higher and higher in addition to stat boost equipment.
So how about we build ourselves an Elf fighter shall we?
Stat Buy................................. Elf Template Applied
STR 80 +3 (10 pts)..................STR 80 +3
DEX 80 +3 (10 pts)..................DEX 90 +4 (+10 Racial bonus)
CON 80 +3 (10 pts).................CON 70 +2 (-10 Racial penalty)
INT 40 -1 (0 pts).....................INT 40 -1
WIS 50 +0 (2 pts)...................WIS 50 +0 (low will saves suck!)
CHA 40 -1 (0 pts)....................CHA 40 -1
So as you can see, each character spends the same points to raise a stat, it's just that after you apply a racial bonus you can get some nice 'bumps' to your stat that would have cost more points had you not had the racial bonus. To buy a stat of 90 right out of the gates would cost 16 of your 32 generation points! ;)
So for those of you that are not 3.5 junkies, I hope this makes it clear how things might pan out. I expect the other races will follow suit with the rest of 3.5 with perhaps the expection of some of the 'monsterous races' as a 0 level Troll in 3.5 is the equal as a 9th level character in the eyes of the game mechanics. I suspect there will be some deveations from 3.5 to keep the playing field balanced.
But for each stat boost their is a penalty... for the most part each stat IS important now. There are still throw-away stats for some classes like Charisma, but to some classes it is bread and butter. Paladins, Clerics, Bards, Sorcerors, and certain Rogue builds all benefit.
So rather than spending days on a complex "roller" program you can plot and plan exactly where you stat points are going to :D Suh-weet.
~Gantoris, Resident 3.5 Junky and Toril 2.0 Speculator