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 Post subject: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Mon Nov 30, 2009 12:47 am 
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The update notes for 11/29/2009 are available here:

http://www.torilmud.org/news/blogs/index.php/2009/11/29/game-update-new-zone-and-resistances

As always, comments, questions and feedback are welcome.

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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Mon Nov 30, 2009 3:43 am 
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Sojourner

Joined: Mon Nov 09, 2009 12:42 am
Posts: 102
suggestion: items with only the prot as their focus should be changed to 20% or something

examples:
- a ring of protection from cold, jotunheim
- a burning ember, silverymoon
- a gleaming blue ring, fire giant village
- a large block of ice, silverymoon
- a leaping flame tattoo, greycloak
- a pair of goggles with smoked lenses, Doodajipple's Workshop
- a rune of fire protection etched into the scales, hyssk
- a small cold stone, silverymoon
- an uncut diamond pendant, um2
- a crown of fiery metal, crypts
- a pair of fiery boots, brass
- a sealskin wetsuit, evermeet bay
- a sparkling diamond pendant, silverymoon
- an intricately carved tabac pipe, smoke
- the amulet of the deep dragon, lair of the deep dragon
- a platinum earring, dark dominion
- a ring of protection from acid, hulburg


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Mon Nov 30, 2009 4:26 am 
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Joined: Mon Nov 09, 2009 12:42 am
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suggestion: the attrib formatting could be better, at the very least put poison on the same line as the other elemental DRs... and it's kind of hard to tell what's for what with no separation between the percent and the next stat. so first glance makes it look like 20% Elect, when in fact you have Cold : 20%


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Mon Nov 30, 2009 4:29 am 
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Sojourner

Joined: Mon Nov 09, 2009 12:42 am
Posts: 102
bug: elemental embodiment spells used to give protections to various damage types, at least 3 prots maybe 4, but now they don't seem to be adding anything to attrib resists.


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Mon Nov 30, 2009 4:56 am 
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Sojourner

Joined: Mon Nov 09, 2009 12:42 am
Posts: 102
suggestion: add resists to player races first when adding further stuff. like innate poison resist for dwarves or whatever. that way ppl get to see it working first hand and feel more involved with their chars rather than watching mobs get stuff before they do


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Mon Nov 30, 2009 8:44 am 
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Sojourner

Joined: Sat Jul 05, 2003 11:04 pm
Posts: 426
Location: Eastern Washington State
Currently i think theres some major issues with breaths of mobs


Spells: 0% Fire : 55% Cold : 45% Elect : 45% Acid : 55%

< 760h/946H 118v/119V T: Lase TC: small wounds E: sekolah EC: awful P: std >
Sekolah breathes Lightning!
Sekolah's lightning breath sends a strong JOLT through your water enhanced body!
The spell cast by Sekolah is partially absorbed!
Sekolah hits you with a lightning breath.
YIKES! Another hit like that, and you've had it!!
Sekolah breathes lightning, engulfing one target.

< 110h/946H 119v/119V T: Lase TC: awful E: sekolah EC: awful P: std >
---------------------------------
< 854h/1174H 118v/119V T: Lase TC: few wounds E: sekolah EC: awful P: std >
gcm >> sekolah Awful <<
Sekolah breathes Lightning!
Sekolah's lightning breath sends a strong JOLT through your water enhanced body!
The spell cast by Sekolah is partially absorbed!
Sekolah hits you with a lightning breath.
YIKES! Another hit like that, and you've had it!!
Sekolah breathes lightning, engulfing one target.

< 253h/1174H 118v/119V T: Lase TC: pretty hurt E: sekolah EC: awful P: std >
-------------------------------------

< 1046h/1024H 119v/119V T: Lase TC: excellent E: sekolah EC: nasty wounds P: std > esc u

Sekolah breathes Lightning!
Sekolah's lightning breath sends a strong JOLT through your water enhanced body!
The spell cast by Sekolah is partially absorbed!
Sekolah hits you with a lightning breath.
YIKES! Another hit like that, and you've had it!!
Sekolah breathes lightning, engulfing one target.
Sekolah starts casting an offensive spell.
Blood flies everywhere as you plunge your weapon deep into Sekolah's side.
You attack Sekolah, landing three hits.

< 383h/1024H 119v/119V T: Lase TC: nasty wounds E: sekolah EC: nasty wounds P: std > You group-say '>> sekolah Nasty << '


Those were just some of the examples i was getting ROCKED by lightning like never before. 700+ damage sometiems with 45% is just insane.


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Mon Nov 30, 2009 12:10 pm 
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Sojourner

Joined: Thu Oct 30, 2003 8:46 pm
Posts: 298
Is the same change planned for evil/good? I still have:

Protected from: Evil Good

and

Mental: 0% Good : 0% Evil : 0% Law : 0% Chaos : 0%


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Mon Nov 30, 2009 3:33 pm 
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FORGER CODER

Joined: Fri Dec 29, 2000 6:01 am
Posts: 2868
Malia - that doesn't seem right. I'll take a look.

Shalath - Yes, those are both next in line to be converted. Those spells work a little differently than the elemental resists so they weren't converted at the same time.

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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Mon Nov 30, 2009 6:12 pm 
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Sojourner

Joined: Fri Sep 10, 2004 2:02 am
Posts: 90
Kindi wrote:
suggestion: items with only the prot as their focus should be changed to 20% or something

examples:
- a ring of protection from cold, jotunheim
- a burning ember, silverymoon
- a gleaming blue ring, fire giant village
- a large block of ice, silverymoon
- a leaping flame tattoo, greycloak
- a pair of goggles with smoked lenses, Doodajipple's Workshop
- a rune of fire protection etched into the scales, hyssk
- a small cold stone, silverymoon
- an uncut diamond pendant, um2
- a crown of fiery metal, crypts
- a pair of fiery boots, brass
- a sealskin wetsuit, evermeet bay
- a sparkling diamond pendant, silverymoon
- an intricately carved tabac pipe, smoke
- the amulet of the deep dragon, lair of the deep dragon
- a platinum earring, dark dominion
- a ring of protection from acid, hulburg


There is too many items with prots to just give a couple of examples of items you know.
Actually I think going asking for change items resistance one by one will be a neverending task.

Give items more than 10% resistance will be a bit too much I think, since you can wear items in 21 slots, and you most of time you only need one resistance to fight a dragon, and one spell grant you 25% resistance on gas,cold,fire,acid and lightning. Remember you could resist 50% or 0% from breath damage with just save vs breath.


I have a question or two:

What will happen with the save vs breath attribute on items ?
Will it be removed completely from code ?
Rogues have evasion skill, did you modify if for the new resistance system ?


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Mon Nov 30, 2009 7:31 pm 
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FORGER CODER

Joined: Fri Dec 29, 2000 6:01 am
Posts: 2868
Muxx -

Save vs. breath and Evasion will remain as is for now. Saving vs. damage to can coexist with resisting damage - the two systems aren't at odds with one another. That's not to say that the system won't be overhauled in the future, but for now everything stays as is on the Saves front. Note that Saves always happen before resists, so the damage resists is taken off of the actual damage that would have been done, not the original damage pre-saves.

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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Mon Nov 30, 2009 8:07 pm 
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Sojourner

Joined: Sun Feb 04, 2001 6:01 am
Posts: 274
How does save vs breath figure into this?


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Mon Nov 30, 2009 10:40 pm 
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Sojourner

Joined: Mon Nov 09, 2009 12:42 am
Posts: 102
muxxissinix wrote:
There is too many items with prots to just give a couple of examples of items you know.

i don't know hardly any of those items. i was using torileq to compile a list of items with only a prot as an effect. i left off the hundreds of items that had lots of other stats. those items are pure-prot according to torileq. did you even read the suggestion?

Kindi wrote:
suggestion: items with only the prot as their focus should be changed to 20% or something


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Tue Dec 01, 2009 2:30 am 
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Sojourner

Joined: Mon Nov 09, 2009 12:42 am
Posts: 102
i don't know if it was this change or what but something that came in recently is making it so cleric mobs aren't tracking or coming to combat when they used to. casting realms over and over again?


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Tue Dec 01, 2009 2:51 am 
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Sojourner

Joined: Mon Nov 09, 2009 12:42 am
Posts: 102
Malia wrote:
Sekolah's lightning breath sends a strong JOLT through your water enhanced body!

were you water embodied? code thought you were


Last edited by Kindi on Tue Dec 01, 2009 2:55 am, edited 1 time in total.

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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Tue Dec 01, 2009 2:53 am 
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Sojourner

Joined: Mon Nov 09, 2009 12:42 am
Posts: 102
suggestion for whatever the new display goes to: make it so it shows 'protected from eq burn thru cold, acid' in addition to whatever the prot resists are


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Tue Dec 01, 2009 7:31 am 
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Joined: Fri Dec 29, 2000 6:01 am
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Lase - I didn't see any obvious issues. Looks like you were water embodied, which doubles damage. You were also being attacked by single-target line breath rather than area breath, which does more damage. Have you or anyone else experienced anything else similar?

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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Tue Dec 01, 2009 3:29 pm 
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Sojourner

Joined: Fri Sep 10, 2004 2:02 am
Posts: 90
Kindi wrote:
muxxissinix wrote:
There is too many items with prots to just give a couple of examples of items you know.

i don't know hardly any of those items. i was using torileq to compile a list of items with only a prot as an effect. i left off the hundreds of items that had lots of other stats. those items are pure-prot according to torileq. did you even read the suggestion?

Kindi wrote:
suggestion: items with only the prot as their focus should be changed to 20% or something


If you going to quote me you must to quote all what I said about your suggestion not just a part, did you read all I wrote ?

muxxissinix wrote:
There is too many items with prots to just give a couple of examples of items you know.
Actually I think going asking for change items resistance one by one will be a neverending task.

Give items more than 10% resistance will be a bit too much I think, since you can wear items in 21 slots, and you most of time you only need one resistance to fight a dragon, and one spell grant you 25% resistance on gas,cold,fire,acid and lightning. Remember you could resist 50% or 0% from breath damage with just save vs breath.


Summary : I think 20% resistance is too much for a single item ( I mean why 20%, why not 50% ?) , and will not be more interesting to try first adjusting the items people usually wear than change items that nobody use or plan to do ?


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Tue Dec 01, 2009 5:24 pm 
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Joined: Mon Nov 09, 2009 12:42 am
Posts: 102
bodycontrol psi skill doesn't provide resists any more. it used to do the same as GRP (prot all) and waterbreath


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Tue Dec 01, 2009 11:50 pm 
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Sojourner

Joined: Fri Sep 10, 2004 2:02 am
Posts: 90
help bodycontrol

BODYCONTROL "BODY CONTROL"
Psionic Ability.

Syntax: bodycontrol self
Area of effect: Self
Duration: Depending on the skill of the Psionicist
Aggressive: No
Class/Level: Psionicist 15th
Type of Ability: Psychometabolism

Allows you to attune yourself to the environment surrounding you,
granting you protection from otherwise unsuitable environments.

And it also still shows on score as protected from environments, tested in fire plane and worked just fine.


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Wed Dec 02, 2009 3:23 am 
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Sojourner

Joined: Mon Nov 09, 2009 12:42 am
Posts: 102
do you just want to refute everything i post?

does it provide resists? type 'att' after using it and see if resist fire etc go up.


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Wed Dec 02, 2009 3:47 am 
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Sojourner

Joined: Sat Jul 05, 2003 11:04 pm
Posts: 426
Location: Eastern Washington State
Sames resists as before... another example of buggy resistance

< 874h/1187H 118v/119V P: std >
The globe around an ancient copper dragon's body flares as it bears the brunt of your assault!
The globe around an ancient copper dragon's body flares as it bears the brunt of your assault!
An ancient copper dragon breathes a stream of corrosive acid!
You are splattered by the sizzling acid!
YIKES! Another hit like that, and you've had it!!

< 177h/1187H 118v/119V T: Lase TC: awful E: ancient EC: few scratches P: std >

700 hp damage from breath with 55% resist!


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Wed Dec 02, 2009 3:49 am 
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Sojourner

Joined: Sat Jul 05, 2003 11:04 pm
Posts: 426
Location: Eastern Washington State
If its not resolved by 12th of Decemeber Tiamat is off =(


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Wed Dec 02, 2009 3:20 pm 
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Joined: Fri Dec 29, 2000 6:01 am
Posts: 2868
Ok, Malia I'll try to recreate your issue more in depth. Is anyone else having these issues? If so, more detailed logs would be helpful, including output of your resistances active.

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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Wed Dec 02, 2009 3:23 pm 
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Joined: Fri Dec 29, 2000 6:01 am
Posts: 2868
Body Control never gave off conventional prots, but it *did* protect the user from planar damage like a prot would. When I converted it I kept that aspect in place but did not add any resists. It might work for the skill, but my initial focus was just in preserving what it already did.

Also, just a friendly reminder that flaming is not allowed in an official update thread like this one. This thread is linked directly from the homepage, so let's keep it civil and on topic please. Thanks!

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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Wed Dec 02, 2009 4:04 pm 
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Joined: Sun Feb 04, 2001 6:01 am
Posts: 274
Hrm I think you are mistaken about bodycontrol


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Wed Dec 02, 2009 4:25 pm 
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Ok. Are you saying that it granted protection from things other than Environment? I can't see any evidence of that in the code-base, but perhaps I'm missing something?

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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Fri Dec 04, 2009 1:42 am 
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Sojourner

Joined: Sat Jul 05, 2003 11:04 pm
Posts: 426
Location: Eastern Washington State
Shev, I think i see whats happening why im eatting so much more breath then before... i dont see Evasion kicking in like it used to, you partialy evade this that the other thing... and taking full hit of most of it - restist so feels like tons more then normal.


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Fri Dec 04, 2009 6:39 pm 
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Posts: 2868
Ok. I will take a close look this weekend and get it fixed up.

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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Sat Dec 05, 2009 5:05 am 
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Joined: Mon Nov 09, 2009 12:42 am
Posts: 102
fire resist is not protecting against items in inventory being burned. lots of ppl lost stuff in magma


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Thu Dec 10, 2009 6:03 am 
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Sojourner

Joined: Fri May 10, 2002 5:01 am
Posts: 1033
Location: Eastern Washington
Problem with greater realms and renting/camping with it up.

Active Spells:
--------------
mislead
sequester
true sight
phantom armor
displacement
detect invisibility
mirror image
protection from cold
protection from fire
protection from lightning
protection from acid
protection from gas




Character attributes for Drahken

Unarmd: 0% Slash : 0% Bludgn: 0% Pierce: 0% Range : 0%
Spells: 0% Fire : 5% Cold : 10% Elect : 10% Acid : 10%
Sonic : 0% Poison: 20% Pos : 0% Neg : 0% Psi : 0%
Mental: 0% Good : 0% Evil : 0% Law : 0% Chaos : 0%
Force : 0%


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Thu Dec 10, 2009 3:26 pm 
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Posts: 2868
The problem being that you only have 5% fire? Am I reading that right?

Also - has anyone had any further issues with dragonbreath since the last update?

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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Thu Dec 10, 2009 5:09 pm 
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Sojourner

Joined: Fri May 10, 2002 5:01 am
Posts: 1033
Location: Eastern Washington
All the prots actually, the others are higher than 5% from eq.

Seems the dr from grp doesn't save when you rent out, but the spell status under score does.


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Wed Jan 13, 2010 4:26 am 
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Sojourner

Joined: Wed Dec 31, 2003 7:11 pm
Posts: 1071
Location: Miami, FL
< 727h/983H 120v/121V >
< T: Thaimos TC: few wounds E: vapor EC: few scratches >
The ghastly black vapor breathes Cold!
Your fire enhanced form sends ripples of pain throughout your body as the ghastly black vapor's frost breath makes contact!
YIKES! Another hit like that, and you've had it!!
The ghastly black vapor breathes frost, engulfing one target.

< 85h/983H 121v/121V >
< T: Thaimos TC: awful E: vapor EC: few scratches >
esc n
The ghastly black vapor completes his spell...
The ghastly black vapor utters the words, 'pzar'.
The ghastly black vapor summons a holy light, which closes some of his wounds.


I had 15% PFC btw. Am a rogue, with evasion. 642 hp breath?


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Wed Jan 13, 2010 11:32 am 
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Sojourner

Joined: Sat May 11, 2002 5:01 am
Posts: 1719
Adriorn Darkcloak wrote:
< 727h/983H 120v/121V >
< T: Thaimos TC: few wounds E: vapor EC: few scratches >
The ghastly black vapor breathes Cold!
Your fire enhanced form sends ripples of pain throughout your body as the ghastly black vapor's frost breath makes contact!
YIKES! Another hit like that, and you've had it!!
The ghastly black vapor breathes frost, engulfing one target.

< 85h/983H 121v/121V >
< T: Thaimos TC: awful E: vapor EC: few scratches >
esc n
The ghastly black vapor completes his spell...
The ghastly black vapor utters the words, 'pzar'.
The ghastly black vapor summons a holy light, which closes some of his wounds.


I had 15% PFC btw. Am a rogue, with evasion. 642 hp breath?


Looks like fire form made it doo more damage as well. Not sure if it explains 642 but shrug.


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Thu Jan 14, 2010 12:07 am 
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Sojourner

Joined: Wed Dec 31, 2003 7:11 pm
Posts: 1071
Location: Miami, FL
This happened today, the day after:

< 415h/694H 139v/139V >
< T: Thammos TC: few wounds E: golem EC: few wounds > Sorry, you aren't allowed to do that in combat.

< 415h/694H 139v/139V >
< T: Thammos TC: few wounds E: golem EC: few wounds > You feel burning poison in your blood, the pain is intense.
YIKES! Another hit like that, and you've had it!!
You are mortally wounded, and will die soon, if not aided.
You are in pretty bad shape, unable to do anything!

< -9h/694H 139v/139V >

Gas breath from Brass golem. I'm at 10% Poison. I've never in my life taken that much damage from brass golem, ever.


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 Post subject: Re: Game Update Notes: 11/25/2009 [New Zone And Resistances]
PostPosted: Thu Jan 14, 2010 12:06 pm 
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Sojourner

Joined: Sat May 11, 2002 5:01 am
Posts: 1719
Adriorn Darkcloak wrote:
This happened today, the day after:

< 415h/694H 139v/139V >
< T: Thammos TC: few wounds E: golem EC: few wounds > Sorry, you aren't allowed to do that in combat.

< 415h/694H 139v/139V >
< T: Thammos TC: few wounds E: golem EC: few wounds > You feel burning poison in your blood, the pain is intense.
YIKES! Another hit like that, and you've had it!!
You are mortally wounded, and will die soon, if not aided.
You are in pretty bad shape, unable to do anything!

< -9h/694H 139v/139V >

Gas breath from Brass golem. I'm at 10% Poison. I've never in my life taken that much damage from brass golem, ever.


Doesn't look like gas breath. looks like poison tick hit: You feel burning poison in your blood, the pain is intense. which does some damage to you and then: a crit physical hit: YIKES! Another hit like that, and you've had it!!. Could be wrong though.


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