xp craziness

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irta
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xp craziness

Postby irta » Mon Sep 15, 2003 2:26 am

I just finished killing Kazgoroth and friends, and I didn't notch. Kazgoroth is a god, hits like a freight train, stunning is rampant and frequently fatal, the fight takes quite a while and there were a decent number of casualties in a very good group.

Meanwhile, in less time, I could solo a couple of smoke mephits with very little risk and notch.

are there changes to xp in the works to make it reflect the difficulty involved?

the Irta
Azenilsee
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Postby Azenilsee » Mon Sep 15, 2003 1:33 pm

You don't go killing Kazgoroth for xp.
Azenilsee - Faern Dalharil
mynazzaraxxsyn
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Postby mynazzaraxxsyn » Mon Sep 15, 2003 3:53 pm

No, you don't but an epic type encounter such as killing a god or their avatar should give a hell of a lot more exp then some slaver on a pirate ship. killing a god should give a huge noticable chunk of exp.
Lilithelle stops using a softly throbbing piece of flesh.
Gura group-says 'ill go solo the biznatch, just don't tell Stamm'
Kossuth responds to your petition with 'is it bad that the two words i think of when i see yer title are hottub and cthulhu? :('
Thilindel
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Postby Thilindel » Fri Sep 19, 2003 4:00 pm

Fully agree with that! Some fights w/death procs are only rewarded with rareload eq and nothing else. Purple worm is great example. Lots o death, not so happy exp. Kind of reminds me of filth undead in AD&D draining levels. Just stay the hell away isn't the answer cuz mobs are there to be clobbered.

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