Magic Missile as Range weapon

Archive of the Sojourn3 Gameplay Discussion Forum.
Jegzed
Sojourner
Posts: 1240
Joined: Sat Jan 27, 2001 6:01 am

Magic Missile as Range weapon

Postby Jegzed » Sun Apr 01, 2001 11:21 am

You complete your spell...
You watch with self-pride as the magic missile hits a shopper.
A shopper panics, and attempts to flee.
A shopper leaves west.
You watch with self-pride as the magic missile hits a shopper.
A shopper enters from the west.
You watch with self-pride as the magic missile hits a shopper.
A shopper panics, and attempts to flee.
A shopper leaves south.
Yayaril
Sojourner
Posts: 2552
Joined: Sun Feb 18, 2001 6:01 am
Location: Green Bay, WI

Postby Yayaril » Mon Apr 02, 2001 7:12 am

That's pretty awesome. I know in D&D, magic missiles always hit.


Yayaril
Dormithel
Sojourner
Posts: 23
Joined: Wed Feb 21, 2001 6:01 am
Location: Boulder Colorado US
Contact:

Postby Dormithel » Mon Apr 02, 2001 7:55 pm

ok MM as a range kill:

You start chanting...

< 51h/51H 171p/171P 106v/120V >
<>
You complete your spell...
You watch with self-pride as the magic missile hits a forest sprite.
A forest sprite attempts to flee.
A forest sprite staggers up.
You watch with self-pride as the magic missile hits a red shape.
The magic missile tears away the remaining life of a red shape.
You receive your share of experience.
get all corpse
Your skin crawls as you hear a death cry nearby!

< 51h/51H 171p/171P 106v/120V >
<> You do not see or have the corpse.

it was dead in the next room
i kindda like it

Dormithel
Tilandal
Sojourner
Posts: 393
Joined: Fri Jan 26, 2001 6:01 am

Postby Tilandal » Tue Apr 03, 2001 3:10 am

Now try this:
cast 'magic missile' e commoner

Image

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