hitall lag

Archive of the Sojourn3 Gameplay Discussion Forum.
cherzra
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hitall lag

Postby cherzra » Sat Nov 10, 2001 2:43 pm

Today while in skellies, I was using hitall just for hell's sake. When fighting 20 skeletons, hitall would lag me for 13 rounds. Thirteen rounds, isn't that somewhat excessive? My skill is even at 85 which I think is the max.
Aedaris
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Postby Aedaris » Sat Nov 10, 2001 8:57 pm

I think 90 is max
I got 89 and im 49......

Vel
ssar
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Postby ssar » Sat Nov 10, 2001 11:40 pm

Yea, hitall lag does seem excessive.

It seems to be proportianal to the amount of mobs you attempt to hitall, and thats fine.

As it is, hitall is more of a fad/backgound skill than a useful one, due to the length of the lag.

Mogr.
Yasden
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Postby Yasden » Sun Nov 11, 2001 4:13 pm

I already posted about this in my long warrior post in another thread.

The problem with hitall is it has a lag for every mob it hits. So the more mobs you hit, the longer you lag. It should be a lag for maybe every 10 mobs you hit....so if you hit 17 mobs, you'd get lagged for the value of 20 mobs. It should round up to the next 10 no matter what # you hit. That would kill a bunch of it off. Try hitalling 400 mobs in Gloomhaven during Cyric's invasion....I was lagged for 10 minutes.

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