Languages
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- Sojourner
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Languages
Can we have the Language code put back in the game, it has been gone for over 6 years, and I think it would be nice to have the option to speak other racial tongues to add to role-play for example.
God Run quests could benefit from this by making say a dwarf have to translate to the group what quest mobs are saying ect...
I know the code was taken out long ago becasue, I think Gond or Labelas, wanted to make it more advanced. It just sort of like died out.
Any Thoughts?
Ilshad
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God Run quests could benefit from this by making say a dwarf have to translate to the group what quest mobs are saying ect...
I know the code was taken out long ago becasue, I think Gond or Labelas, wanted to make it more advanced. It just sort of like died out.
Any Thoughts?
Ilshad
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I'd just like to chime in by saying that languages were the most annoying bit of code that was ever added to this MUD. If they were enabled again I'd seriously have to weigh whether the annoyance would be worth playing anymore. The only possible way I'd be in favor of these is if they were purely optional and had no affect on tells, gsays, or acc.
Just say no to languages!
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Ghimok - Sage of The Company
Just say no to languages!
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Ghimok - Sage of The Company
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- Sojourner
- Posts: 417
- Joined: Sun Jan 28, 2001 6:01 am
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Everybody should be able to speak common/undercommon, otherwise I can see how that would get very annoying.
I think it would be neat if you got to learn a new language every so many levels or something. Maybe the max number of languages you could know being a function of your int.
I could see better things for the coders to spend their time on really. This is like an "I'm bored so let's spice up the mud" type job.
I think it would be neat if you got to learn a new language every so many levels or something. Maybe the max number of languages you could know being a function of your int.
I could see better things for the coders to spend their time on really. This is like an "I'm bored so let's spice up the mud" type job.
You know.. on the topic of monks.. I now the primary reason they are gone now is because they decided they were to eastern and we wanted a western theme here.. but I just always have and always will love monks... i don't care if they do less damage than rogues (and i know it wouldn't be hard to code them in like that) but i think in a year or so or whenever everythign else is fixxed (like bards) Monks would be a neat addition... even if they hit less than a rogue did id still play them..
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Mishri }-Sentinel-{ Shades of Twilight
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Mishri }-Sentinel-{ Shades of Twilight
I love the language idea, for those that want to not use it you could set common as the default language for everybody so when a noob starts they automaticaly speak common starting out. there is still NHC for the noobs and gormal. I love rp and that would make it 10x more exciting...flava!
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Kifle "It Slipped I swear!" ButteryFingers
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Kifle "It Slipped I swear!" ButteryFingers
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- Sojourner
- Posts: 417
- Joined: Sun Jan 28, 2001 6:01 am
- Location: Atlanta
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I'm kinda torn about the language issue .. on one hand i think it would be great having a common language for the mud at large .. and one each for the goodies and evils .. as part of the whole racewar thing .. meeting a group of the opposite side would be hella fun if you could *speak greek* to them
i'd also suggest starting off speaking your natural tongue ... the first message you send someone would acknowledge the fact they were speaking another language ...ie...
mcommon mud common (for OOC, NHC, and tells)
ecommon evil common (gsay, say, acc, etc)
gcommon goodiescum common (see above)
Player newbie tells you 'garbley goobley'
You tell player newbie 'type speak mcommon and repeat that please'
not too difficult in that respect
coding, however... i have no idea
it would be akin to the drow innate sign thingy imho
Jist ma too sentc
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Ambar -= Squishin de Squid =-
Edit: oops forgot to put my take on the *other hand* which is :
we really arent a true racewar kinda mud are we?? so languages should not matter? shrug ...
[This message has been edited by Karikhan (edited 04-16-2002).]
i'd also suggest starting off speaking your natural tongue ... the first message you send someone would acknowledge the fact they were speaking another language ...ie...
mcommon mud common (for OOC, NHC, and tells)
ecommon evil common (gsay, say, acc, etc)
gcommon goodiescum common (see above)
Player newbie tells you 'garbley goobley'
You tell player newbie 'type speak mcommon and repeat that please'
not too difficult in that respect
coding, however... i have no idea
it would be akin to the drow innate sign thingy imho
Jist ma too sentc
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Ambar -= Squishin de Squid =-
Edit: oops forgot to put my take on the *other hand* which is :
we really arent a true racewar kinda mud are we?? so languages should not matter? shrug ...
[This message has been edited by Karikhan (edited 04-16-2002).]
I think this is a great idea, as long as there is a universal common language which everyone is 100% fluent in. I only experienced the langaugae code on another mud, and unfortunately they used it as "annoyance code" rather than to any useful effect.
Languages can be an amazing RP tool, as long as they aren't used to hinder the communication of new players. Mob quests could then teach the players new langauges a little at a time... complete a quest in Griffon's Nest, get +10% to your Barbarian language, things like that. Important quest mobs could speak entirely in their own langauge.
I think it would be a BLAST, but then I'm a RP, questy type person. Totally wouldn't change your jot runs
- Ragorn
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Languages can be an amazing RP tool, as long as they aren't used to hinder the communication of new players. Mob quests could then teach the players new langauges a little at a time... complete a quest in Griffon's Nest, get +10% to your Barbarian language, things like that. Important quest mobs could speak entirely in their own langauge.
I think it would be a BLAST, but then I'm a RP, questy type person. Totally wouldn't change your jot runs
- Ragorn
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Interesting Idea, I have drunken memories of flailing about w/ the whole language thing. I agree, if it were put in, make it so everyone spoke same language for ooc/nhc, then have common for topsiders, uc for ebils. Race based languages... and what not adding at certain levels w/ cap based on int.
Not sure if it'd be a nightmare to code, if so, likely not worth it though.
Toplack *ug* Frostbear
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Not sure if it'd be a nightmare to code, if so, likely not worth it though.
Toplack *ug* Frostbear
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There are enough common languages in Faerun to make this an interesting RP addition without making it a hinderance to people that don't want to bother with it. Every good race member should be fluent in common obviously, it was developed as a language to facilitate trade across the realms. Every evil race should be fluent in goblin, not undercommon IMO. This may seem odd at first, but the goblin dialect is what a lot of the more primitive evil race languages are derived from (ie, orc) IIRC and the more intelligent evil humanoids often learn it to be able to boss their slaves around. There could also be modifiers based on class. Druids and rangers have to fight things like orcs, goblins, and other humanoids in the wilderness frequently so they would likely have some grasp of the more primitive evil languages. Wizards and clerics of all types have to deal with extraplanar beings frequently so being able to communicate with celestials, demons, and devils could be attributes of those classes. Bards will try to learn songs, stories, and poems from various races, places, and times and would likely be well versed in most of the common languages. The idea has a lot of potential without stepping on the toes of convenience.
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You fire a black-shafted elven arrow to the east at Gormal's pet goat with masterful shooting that does lethal damage!
You receive your share of experience.
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You fire a black-shafted elven arrow to the east at Gormal's pet goat with masterful shooting that does lethal damage!
You receive your share of experience.
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- Sojourner
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- Joined: Sun Jan 28, 2001 6:01 am
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