Entangle
Entangle
Could it be made to work in the semi-nature rooms. As it is can't really use it for anything as most mobs in a situation where entangle could save the day certanily are not in the forest.
Bump this shiznit up. I'm sick of seeing that twinky staff proc entangle on places like smoke, yet druids who have the spell can't even get it to work. IMHO that's ridiculous. If it won't work on the plane why should the proc work? Conversely if the proc works let poor druids cast a useful spell.
Thanke.
Thanke.
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- Sojourner
- Posts: 7275
- Joined: Sat Apr 14, 2001 5:01 am
- Location: Los Angeles, CA and Flagstaff, AZ
- Contact:
the procs on weapons are getting if not already are ridiculous. id like to see proc % scaled way back or make changing weapons during combat impossible or failable.
warrior gets weapon1 from his bag
warrior wields weapon1
mob is blinded by a proc on a weapon1
warrior unwields weapon1
warrior gets weapon2 from his bag
warrior wields weapon2
warrior gets amazing hit/dam from a proc on a weapon2
warrior unwields weapon2
warrior gets weapon3 from his bag
warrior wields weapon3
mob gets slowd/parad/poisoned by a proc on a weapon3
warrior unwields weapon3
mob dies
warrior makes prideful comments about:
how he has x other weapons that are all but useless because of his weaponnumberX
how his weapons suck compared to playerx
never getting to use his weaponx that procs bash/bark/faeriefire/firestrike/ect...
come on are we warriors or mages waving our magic wands shaped like swords/maces/daggers?
and its really the multitude and power of the effects rather than the damage based procs that im adverse to.
[This message has been edited by kiryan (edited 03-18-2002).]
warrior gets weapon1 from his bag
warrior wields weapon1
mob is blinded by a proc on a weapon1
warrior unwields weapon1
warrior gets weapon2 from his bag
warrior wields weapon2
warrior gets amazing hit/dam from a proc on a weapon2
warrior unwields weapon2
warrior gets weapon3 from his bag
warrior wields weapon3
mob gets slowd/parad/poisoned by a proc on a weapon3
warrior unwields weapon3
mob dies
warrior makes prideful comments about:
how he has x other weapons that are all but useless because of his weaponnumberX
how his weapons suck compared to playerx
never getting to use his weaponx that procs bash/bark/faeriefire/firestrike/ect...
come on are we warriors or mages waving our magic wands shaped like swords/maces/daggers?
and its really the multitude and power of the effects rather than the damage based procs that im adverse to.
[This message has been edited by kiryan (edited 03-18-2002).]
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- Sojourner
- Posts: 1446
- Joined: Tue Jan 30, 2001 6:01 am
- Location: Newcastle, NSW, Australia
- Contact:
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by kiryan:
<B>the procs on weapons are getting if not already are ridiculous. id like to see proc % scaled way back or make changing weapons during combat impossible or failable.
warrior gets weapon1 from his bag
warrior wields weapon1
mob is blinded by a proc on a weapon1
warrior unwields weapon1
warrior gets weapon2 from his bag
warrior wields weapon2
warrior gets amazing hit/dam from a proc on a weapon2
warrior unwields weapon2
warrior gets weapon3 from his bag
warrior wields weapon3
mob gets slowd/parad/poisoned by a proc on a weapon3
warrior unwields weapon3
mob dies
warrior makes prideful comments about:
how he has x other weapons that are all but useless because of his weaponnumberX
how his weapons suck compared to playerx
never getting to use his weaponx that procs bash/bark/faeriefire/firestrike/ect...
come on are we warriors or mages waving our magic wands shaped like swords/maces/daggers?
</B></font><HR></BLOCKQUOTE>
Umm, just because some players have such poor attitude to think like you say, dont mean that proccing weapons necessarily need major changes.
This is a ridiculous idea.
Such weapons as you refer to are hardly easy to get nor common, nor do many of them proc like you say regularly and reliably.
And most warriors very much like to have a range of proccing weapons and be able to cycle through them at will, and enjoy this factor in the game.
Also, I beleive the coders fully consider all such procs for game balance, and examine it in due course.
Lastly, if you don like it, dont get/bid for/have them.. give them to somone who does :P
We should be thankful of all the hard work the applicable coders have put in to add such a fun aspect to this game, imo.
Mogr.
[This message has been edited by ssar (edited 03-29-2002).]
<B>the procs on weapons are getting if not already are ridiculous. id like to see proc % scaled way back or make changing weapons during combat impossible or failable.
warrior gets weapon1 from his bag
warrior wields weapon1
mob is blinded by a proc on a weapon1
warrior unwields weapon1
warrior gets weapon2 from his bag
warrior wields weapon2
warrior gets amazing hit/dam from a proc on a weapon2
warrior unwields weapon2
warrior gets weapon3 from his bag
warrior wields weapon3
mob gets slowd/parad/poisoned by a proc on a weapon3
warrior unwields weapon3
mob dies
warrior makes prideful comments about:
how he has x other weapons that are all but useless because of his weaponnumberX
how his weapons suck compared to playerx
never getting to use his weaponx that procs bash/bark/faeriefire/firestrike/ect...
come on are we warriors or mages waving our magic wands shaped like swords/maces/daggers?
</B></font><HR></BLOCKQUOTE>
Umm, just because some players have such poor attitude to think like you say, dont mean that proccing weapons necessarily need major changes.
This is a ridiculous idea.
Such weapons as you refer to are hardly easy to get nor common, nor do many of them proc like you say regularly and reliably.
And most warriors very much like to have a range of proccing weapons and be able to cycle through them at will, and enjoy this factor in the game.
Also, I beleive the coders fully consider all such procs for game balance, and examine it in due course.
Lastly, if you don like it, dont get/bid for/have them.. give them to somone who does :P
We should be thankful of all the hard work the applicable coders have put in to add such a fun aspect to this game, imo.
Mogr.
[This message has been edited by ssar (edited 03-29-2002).]
Well Mori, to answer your question, because the weapon isn't an entangle weapon?
Entangle causes the vegetation in the room to grab on to the target and hold him in place. If there is not enough vegetation, then duh, can't entangle.
The weapon if you read the proc generates its own vegetation.
-Garg
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Gargauth the Outcast
Entangle causes the vegetation in the room to grab on to the target and hold him in place. If there is not enough vegetation, then duh, can't entangle.
The weapon if you read the proc generates its own vegetation.
-Garg
------------------
Gargauth the Outcast
http://www.sojourn3.org/ubb/Forum2/HTML/000348.html
An easy fix! Although a very debateable one. If a weapon can generate plantlife why can't a druid somehow? oh well, I just like the idea.
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Lalsed the Druid of Destruction...?
An easy fix! Although a very debateable one. If a weapon can generate plantlife why can't a druid somehow? oh well, I just like the idea.
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Lalsed the Druid of Destruction...?
Been playing with it some more since folk were asking me about it. There is no reason whatsoever I would use entangle solo.
In zones, there is one zone where it could be used to save the group from a rampaging troll if it lasted longer, if the one troll could take your group anyway and if, wouldn't happen.
Gordex calm down man :P Gods are here to have fun aswell *duck* I do appreciate and feel you frustration on some topics.
Ways to improve entangle:
Make it work in semi-nature rooms. This still would not encompass most zones on the mud but may make it get used occasionally. If you want to know what zones are semi and what are indoors ask your local friendly druid, there are lots NOTE: even outdoor zones the serious mobs are indoors.
Duration is good for a 50 druid with max skills. Not big and twinky, not insigniicant.
I can land entangle with similar rates of success / failure on mobs from lvl 1 - 50 it seems. The rate however is rather mediocre and would certainly not be a reliable way of saving anyone. Also you would need to mem pretty much all entangles in that slot to be reliable, and at the option of giving up hailstorms and shift, this is not very likely. I would like to see entangle land near all the time.
Make entangle have a 50% chance of putting a 'slow' effect on the mob as per slow spell. This is very fitting with the spell. At the moment a mob still functions normally in the room even though ensnared by vines. Making it para would be too good, slow would be excellent. I think this is a particularly good idea btw *skip*.
Have a message in glance/look that shows that something is entangled. - "Writhing vines ensnare her."
Have a message show when the spell duration ends - "The vines entangling a big moose release their grip and return to the earth."
Safe travels.
Sarell - Calm Mist -
In zones, there is one zone where it could be used to save the group from a rampaging troll if it lasted longer, if the one troll could take your group anyway and if, wouldn't happen.
Gordex calm down man :P Gods are here to have fun aswell *duck* I do appreciate and feel you frustration on some topics.
Ways to improve entangle:
Make it work in semi-nature rooms. This still would not encompass most zones on the mud but may make it get used occasionally. If you want to know what zones are semi and what are indoors ask your local friendly druid, there are lots NOTE: even outdoor zones the serious mobs are indoors.
Duration is good for a 50 druid with max skills. Not big and twinky, not insigniicant.
I can land entangle with similar rates of success / failure on mobs from lvl 1 - 50 it seems. The rate however is rather mediocre and would certainly not be a reliable way of saving anyone. Also you would need to mem pretty much all entangles in that slot to be reliable, and at the option of giving up hailstorms and shift, this is not very likely. I would like to see entangle land near all the time.
Make entangle have a 50% chance of putting a 'slow' effect on the mob as per slow spell. This is very fitting with the spell. At the moment a mob still functions normally in the room even though ensnared by vines. Making it para would be too good, slow would be excellent. I think this is a particularly good idea btw *skip*.
Have a message in glance/look that shows that something is entangled. - "Writhing vines ensnare her."
Have a message show when the spell duration ends - "The vines entangling a big moose release their grip and return to the earth."
Safe travels.
Sarell - Calm Mist -
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Gargamel:
<B>Well Mori, to answer your question, because the weapon isn't an entangle weapon?
Entangle causes the vegetation in the room to grab on to the target and hold him in place. If there is not enough vegetation, then duh, can't entangle.
The weapon if you read the proc generates its own vegetation.
-Garg
</B></font><HR></BLOCKQUOTE>
OK... we can cause sticks to grow into trees, but we can't cause vines that already exist to grow just a little more. Could this possibly be changed so we could use it in half nature?
I'd really like to actually get to use the spell.
And thanks for clarifying in re: the proc. I have never had that weapon.
<B>Well Mori, to answer your question, because the weapon isn't an entangle weapon?
Entangle causes the vegetation in the room to grab on to the target and hold him in place. If there is not enough vegetation, then duh, can't entangle.
The weapon if you read the proc generates its own vegetation.
-Garg
</B></font><HR></BLOCKQUOTE>
OK... we can cause sticks to grow into trees, but we can't cause vines that already exist to grow just a little more. Could this possibly be changed so we could use it in half nature?
I'd really like to actually get to use the spell.
And thanks for clarifying in re: the proc. I have never had that weapon.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by moritheil:
OK... we can cause sticks to grow into trees, but we can't cause vines that already exist to grow just a little more.</font><HR></BLOCKQUOTE>
We can pull sticks out of our asses on Smoke too... go figure. (:
Io
OK... we can cause sticks to grow into trees, but we can't cause vines that already exist to grow just a little more.</font><HR></BLOCKQUOTE>
We can pull sticks out of our asses on Smoke too... go figure. (:
Io
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- Sojourner
- Posts: 7275
- Joined: Sat Apr 14, 2001 5:01 am
- Location: Los Angeles, CA and Flagstaff, AZ
- Contact:
thx info regarding twilight, i didnt know you lost the bonuses when you unwielded it.
proc'ing weapons are one of the most fun aspects of this game, especially for warriors. however, i think some weapons have far too many procs and i think some weapons have procs that are too powerful. id rather see weapons that proc be more specialized and limited.
Gythka is really sick shit imo.
GCD has far too many procs (not that they are powerful ones, just too many)
Flamberge, any many damage based weapons, proc way too often.
proc'ing weapons are one of the most fun aspects of this game, especially for warriors. however, i think some weapons have far too many procs and i think some weapons have procs that are too powerful. id rather see weapons that proc be more specialized and limited.
Gythka is really sick shit imo.
GCD has far too many procs (not that they are powerful ones, just too many)
Flamberge, any many damage based weapons, proc way too often.
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by Dalar:
<B>I have a question:
I remember in sojourn 1 Branta proc'd with his twilight then fumbled. When I picked it up, I got the hit/dam bonuses. Does this still work? Every twilight wielder says i'm wrong.</B></font><HR></BLOCKQUOTE>
That proc has been worked on since, and if I remember right you don't get the bonuses. It checks more frequently, basically.
<B>I have a question:
I remember in sojourn 1 Branta proc'd with his twilight then fumbled. When I picked it up, I got the hit/dam bonuses. Does this still work? Every twilight wielder says i'm wrong.</B></font><HR></BLOCKQUOTE>
That proc has been worked on since, and if I remember right you don't get the bonuses. It checks more frequently, basically.
Ah ha,here iis thht thread, now this, is a 9th irc spel that needs works! I still thiink the ddea i postted kkicck ass, specialll aboutt semi nnature anndd a slow effect. ggoddamn thhe repeat rate on this is silly, mutter, spose ii should chhange iit.shrug. BUMP, ill give it a go? send me enntangle + slow coode! *grins*
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<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR><font face="Verdana, Arial" size="2">Originally posted by moritheil:
<B>Either Sarell is using lynx, or Yaya hacked his account.
Anyhow... I find it the irony of fate that when an imm DOES address a thread about useless druid spells, he ignores the actual thread subject :P
</B></font><HR></BLOCKQUOTE>
Yes, it would seem ironic, on the surface. However, since it obviously indicates that IMMS are reading the thread, one might take that as a positive sign, no?
<B>Either Sarell is using lynx, or Yaya hacked his account.
Anyhow... I find it the irony of fate that when an imm DOES address a thread about useless druid spells, he ignores the actual thread subject :P
</B></font><HR></BLOCKQUOTE>
Yes, it would seem ironic, on the surface. However, since it obviously indicates that IMMS are reading the thread, one might take that as a positive sign, no?
Hate to add to the hijacking of this thread but...
Warrior's are fairly limited in their "fun" department as far as neat little tricks and such. No real skills past the early levels(other than suicide headbutt or loose your weapon disarm), but that's ok. Warrior's are powerful, we can't do all the neat little tricks or time idling games(portal roulette anyone) but we are far from useless.
However, one aspect every warrior seems to look forward to is to get his/her hands on that spiffy uber sword o'death. Just to show they have it and "ooo and ahh" over the interesting effects spit out.
Even the most powerful weapons have very little overall impact in the grand scheme of things. Sure, a gythka para on Mr. Bigbadassmofo is great log forum fodder but in reality it saved maybe 15 mins of time and happens on such a rare basis as to be a nonevent.
What it does provide is some enjoyment to the people that worked at their characters to get these nifty little toys after a good long time. Adding enjoyment to a game is always great in my eyes.
Also, I'd like to mention, the work put into the various procs in this game is wonderful and one of the aspects of Sojourn I am fond of. Just thought I'd mention this as few compliments usually come off of internet flamefests, err, board discussions ever.
Yes, I am biased, playing almost exclusively hitter classes in all "MMOG's," but I doubt very seriously you'll ever find a truly unbiased person. Ever. Concerning any topic.
One last thing, just to show my support for the original topic, I believe any high circle spell that has little to no use should probably be revamped/altered a little to provide people more variety in their playing.
Igvar/Guz
Warrior's are fairly limited in their "fun" department as far as neat little tricks and such. No real skills past the early levels(other than suicide headbutt or loose your weapon disarm), but that's ok. Warrior's are powerful, we can't do all the neat little tricks or time idling games(portal roulette anyone) but we are far from useless.
However, one aspect every warrior seems to look forward to is to get his/her hands on that spiffy uber sword o'death. Just to show they have it and "ooo and ahh" over the interesting effects spit out.
Even the most powerful weapons have very little overall impact in the grand scheme of things. Sure, a gythka para on Mr. Bigbadassmofo is great log forum fodder but in reality it saved maybe 15 mins of time and happens on such a rare basis as to be a nonevent.
What it does provide is some enjoyment to the people that worked at their characters to get these nifty little toys after a good long time. Adding enjoyment to a game is always great in my eyes.
Also, I'd like to mention, the work put into the various procs in this game is wonderful and one of the aspects of Sojourn I am fond of. Just thought I'd mention this as few compliments usually come off of internet flamefests, err, board discussions ever.
Yes, I am biased, playing almost exclusively hitter classes in all "MMOG's," but I doubt very seriously you'll ever find a truly unbiased person. Ever. Concerning any topic.
One last thing, just to show my support for the original topic, I believe any high circle spell that has little to no use should probably be revamped/altered a little to provide people more variety in their playing.
Igvar/Guz
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