I've been thinking. Among the offensive spells, there seems to be an unbalance in elemental concentration. What's up with that?
Fire Spells - inferno, incendiary cloud, fireball, burning hands, lava burst, firewave, flame blade, firestorm, flame strike
Cold Spells - fell frost, cone of cold, chill touch, icewave, ice layer, blizzard sphere, ice spear, shadechill, hailstorm, ice storm, ice tomb
Lightning Spells - thunderblast, chain lightning, lightning bolt, thunder lance, call lightning
Earth Spells - earthquake, glitterdust, sandstorm, earth darts
Wind Spells - whirlwind, air blast, dust devil, cyclone
Water Spells - zipo
So that's 9 fire spells, 11 cold spells, 5 lightning spells, 4 earth spells, 4 wind spells, and 0 water spells.
I would like to see more lightning, earth, wind spells and at least a few water spells. Maybe a tsunami type of spell. That'd be cool. Flood the entire room with water and flag the room water! Heheheh
And there should be a spell that changes the room elements to enhance or to reduce the effectiveness of certain elemental spell damage. Sort of like what nature rooms do to druid spells. Example: cone of cold should do minimal damage on fire plane because the cone melts in the intense heat while traveling towards the victim. Would it be cool?!
Yssilk
Spell in general
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- Sojourner
- Posts: 245
- Joined: Thu Dec 27, 2001 6:01 am
- Location: Seattle, WA
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- Sojourner
- Posts: 244
- Joined: Wed Apr 10, 2002 5:01 am
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