Dev News: Roots Update
Dev News: Roots Update
The next classic zone in line for some updates is the old favorite known simply as Roots. This update probably won't be as extensive as the Cave City changes, but will definitely consist of new equipment, an ANSI update (the current zone is colorless), and a new fight or two.
The object isn't to drastically change this zone, but to update it for the times and make it viable and worth doing again. I don't have an ETA yet, but will post here when I do.
The object isn't to drastically change this zone, but to update it for the times and make it viable and worth doing again. I don't have an ETA yet, but will post here when I do.
Shevarash -- Code Forger of TorilMUD
Shevarash wrote:Well, I think the one-ways are what make this zone unique. Rather than just remove them, my goal is to engage the rest of the group more often via other methods.
k
It will be fixed in Toril 2.0.
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
Aremat group-says 'tanks i highly suggest investing 20 silver in training weapons from cm to cut down on the losing scales to shield'
I'm kind of surprised that people have asked to engage the group. For a great many people that's what made roots appealing - they could go on a 15 minute break and have a fight waiting for them when they returned.
Well, anyway, it'll be interesting.
Well, anyway, it'll be interesting.
Yotus group-says 'special quest if you type hi dragon'
Shevarash OOC: 'I feature only the finest mammary glands.'
Silena group-says 'he was so fat and juicy..couldnt resist'
Shevarash OOC: 'I feature only the finest mammary glands.'
Silena group-says 'he was so fat and juicy..couldnt resist'
8)
Roots was boring and ask any pit fiend: one ways are retarded. While fighting there, we use a weird work-around to only one man fighting via the recline-flee maneuver: basically bypassing how the one way rules are supposed to work. If you're to spruce up this zone, you'll want to remove the one ways and add in more fights than just the end one with treasure, seeing as the belt was the only item worth a lick.
-Yayaril
The more I think about it- remove one way rooms altogether. They don't make sense in a game designed around group combat and they don't make sense when creature size is not taken into consideration.
Roots was boring and ask any pit fiend: one ways are retarded. While fighting there, we use a weird work-around to only one man fighting via the recline-flee maneuver: basically bypassing how the one way rules are supposed to work. If you're to spruce up this zone, you'll want to remove the one ways and add in more fights than just the end one with treasure, seeing as the belt was the only item worth a lick.
-Yayaril
The more I think about it- remove one way rooms altogether. They don't make sense in a game designed around group combat and they don't make sense when creature size is not taken into consideration.
-
- Sojourner
- Posts: 7275
- Joined: Sat Apr 14, 2001 5:01 am
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roots is one of the truly unique zones in the game. Its one of the few zones where there is a sense of urgency and a chance for spank (by getting caught in !magic or crazy proccage at tree). I'd really hate to see those qualities diminshed.
IMO this is an example of a zone ruined by the eq calcr. In order to give out a decent reward, the zone had to be made harder. This was done by making the final fight require more people. At the end of the day you just have more bored people for a reward that was so so even 2 years ago.
Here is some out of the box thinking, reduce the # of people required and increase the reward. Why does every zone have to be "balanced" against every other. Some deserve to be unique. It doesn't hurt to have a few select zones that transcend the eq calcr. Maybe this would bring some zone "competition" back.
IMO this is an example of a zone ruined by the eq calcr. In order to give out a decent reward, the zone had to be made harder. This was done by making the final fight require more people. At the end of the day you just have more bored people for a reward that was so so even 2 years ago.
Here is some out of the box thinking, reduce the # of people required and increase the reward. Why does every zone have to be "balanced" against every other. Some deserve to be unique. It doesn't hurt to have a few select zones that transcend the eq calcr. Maybe this would bring some zone "competition" back.
Hey Shev, I'm curious.
How many of these zone revamps are also pulling them into line for easy conversion? I know its easy to seem like I'm single-minded, but its just idle curiosity. :-)
Thanks.
How many of these zone revamps are also pulling them into line for easy conversion? I know its easy to seem like I'm single-minded, but its just idle curiosity. :-)
Thanks.
~\o--Lilira Shadowlyre--o/~
You group-say 'my chars will carry the component on them if I can.'
Inama group-says 'hopefully they'll have some sort of volume discounts on ress items for people like you'
You group-say 'oh? Ya think? *giggle*'
Inama group-says 'they could at least implement frequent dier miles'
Suzalize group-says 'oh, eya's over weight i bet'
You group-say 'my chars will carry the component on them if I can.'
Inama group-says 'hopefully they'll have some sort of volume discounts on ress items for people like you'
You group-say 'oh? Ya think? *giggle*'
Inama group-says 'they could at least implement frequent dier miles'
Suzalize group-says 'oh, eya's over weight i bet'
most one ways = a bored group, look at the entrance to cc, now there's what 5 mobs instead of the one? yawn. Make 2 way rooms, so 2 people can fight side by side, at least then we can spell them up and watch some of the action. The 3 beholders blocking in hulburg are lame too, why not just have one? I mean what's the point of some of these? Glad to see attention given to roots, I think the oneways are appropriate given it's a dug out tunnel, it would vary in width etc. I like the fact that the rest of the group will be engaged, thanks I like your thinking.
Talona responds to your petition with 'Sweet, I fixed something!'
Talona LFG: [55 Evil Human Nec] 'Don't make me mud castrate you all.'
Some people are like slinkies, not really good for anything but you still cant help smile when you see one tumble down the stairs.
Talona LFG: [55 Evil Human Nec] 'Don't make me mud castrate you all.'
Some people are like slinkies, not really good for anything but you still cant help smile when you see one tumble down the stairs.
1. The first room in CC is not single file any longer. It was a bug that has been fixed.
2. I know that single files can be annoying. However, it's ok for there to be one zone that uses them extensively, and that zone is Roots. If you're not a big fan of Roots, maybe you'll like the next update better.
Lilira -
Conversion is already automated and easy, so there's nothing really to gain on that front. Although any new equipment I create is definitely statted with the upcoming conversion in mind.
2. I know that single files can be annoying. However, it's ok for there to be one zone that uses them extensively, and that zone is Roots. If you're not a big fan of Roots, maybe you'll like the next update better.
Lilira -
Conversion is already automated and easy, so there's nothing really to gain on that front. Although any new equipment I create is definitely statted with the upcoming conversion in mind.
Shevarash -- Code Forger of TorilMUD
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