Parry > Shieldblock

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Grintor
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Parry > Shieldblock

Postby Grintor » Thu Feb 14, 2002 8:08 am

this may have already been answered and i just didnt see it, but am i seeing things or is parry really the only defensive skill that fires?

Total Attacks: 303 Hits: 265 Misses: 38 CHs: 18
Attacked: 1049
Total Dodges: 63 Dodge Percentage: 6
Hit Percentage: 87 % Crit Rate 5 %
Shieldblocks: 255 Shieldblock Percentage: 24
Parries: 517 Parry Percentage: 49
Ripostes: 117 Riposte Percentage: 11


517 parries? wow. seems a steady 50% and both parry and shieldblock are at the same level. wouldnt it make more sense if shieldblock fired more than parry? just thinking that since my swordarm is occupied sticking it in your belly i would be less ready to parry than to bring up my other arm holding my huge shield...

just wonderin.
Grintor
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Postby Grintor » Thu Feb 14, 2002 8:17 am

20 mins later...

Total Attacks: 755 Hits: 686 Misses: 69 CHs: 30
Attacked: 2875
Total Dodges: 179 Dodge Percentage: 6
Hit Percentage: 90 % Crit Rate 3 %
Shieldblocks: 705 Shieldblock Percentage: 24
Parries: 1442 Parry Percentage: 50
Ripostes: 314 Riposte Percentage: 10
Grintor
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Postby Grintor » Thu Feb 14, 2002 8:42 am

Kills: 88
Total Attacks: 1594 Hits: 1452 Misses: 142 CHs: 72
Attacked: 5193
Total Dodges: 325 Dodge Percentage: 6
Hit Percentage: 91 % Crit Rate 4 %
Shieldblocks: 1298 Shieldblock Percentage: 24
Parries: 2534 Parry Percentage: 48
Ripostes: 592 Riposte Percentage: 11


yep, parry > shieldblock AND ripost AND dodge combined.
Guest

Postby Guest » Thu Feb 14, 2002 8:59 am

This is just a function of the order of the checks. You get to try your parry first, so it goes off more.
Hyldryn
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Postby Hyldryn » Thu Feb 14, 2002 9:00 am

From what i remember about tanking skill calculations, it sorta goes like this.

you get attacked...
it checks parry
if parry doesnt fire it checks shieldblock
if shieldblock doesnt fire it checks dodge

OK now lets do some math! yay!
Using your latest info...

Parry Rate: 2534 / 5193 = 48.8%
# of Attacks Not Parried = 5193 - 2534 = 2659
Shieldblock Rate: 1298 / 2659 = 48.8%
# of Attacks Not Sb'd = 2659 - 1298 = 1361
Dodge Rate: 325 / 1361 = 23.9%

Your parry and shieldblock skill should be close to each other. Since warrior types aren't expert dodgers (rogues are), the dodge number seems reasonable.

Its not that parry is better, its just that its calculated first.
Klurg
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Postby Klurg » Thu Feb 14, 2002 11:28 am

The only question I have is why the heck are our defensive skills as warriors capped at 90? I thought we where sposed to be tanking not dealing damage!

/Klurg
Galok Icewolf
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Postby Galok Icewolf » Thu Feb 14, 2002 10:59 pm

Mainly cause if our skills went to 99, paladins wouldn't be better then warriors.
Yasden
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Postby Yasden » Thu Feb 14, 2002 11:41 pm

As far as I know, shieldblock and dodge are the only 2 defensive skills that don't max out at 99. :P

It's not the skill #, it's the knobs, from what I was told.

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Klurg
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Postby Klurg » Fri Feb 15, 2002 12:31 am

add parry to that targskwank and why paladins should be better at parry is beyond me they got all kinda nifty things *mutter* *grumble*
/Klurg
Ruagh
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Postby Ruagh » Sun Feb 17, 2002 11:13 am

Tending to agree with Klurg. Arent palydorks nifty enough with all their holyass spells? Warriors, who devote all their time to swordbearing, not distracting to any prayers, should be even better in melee skills as it seems from common logic :-/


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